Expand description
View and projection transform helpers.
This module provides view matrix (look_at, look_to) and projection matrix (perspective,
orthographic, frustum) constructors.
§Choosing a sub-module
Pick lh or rh modules based on your world space coordinate system.
The view functions in each sub-module transform world space points into Y-up view space while preserving your world’s handedness.
Note that while the view space methods will preserve the handedness of your world’s coordinate systems, view space is a different coordinate system and will not necessarily be the same as your world coordinate system, especially if your world up is not +Y.
There are other possible view space coordinate systems, notably Y-down; however, glam only provides view and projection functions for left- and right-handed view space coordinate systems.
The corresponding projection functions expect Y-up view space input with the matching handedness.
Within each proj sub-module, pick the API-specific constructor:
| Module | NDC Z | NDC Y |
|---|---|---|
opengl | [-1, 1] | Up |
directx | [0, 1] | Up |
vulkan | [0, 1] | Down |