1use crate::{
4 euler::{FromEuler, ToEuler},
5 f32::math,
6 swizzles::*,
7 DMat3, EulerRot, Mat2, Mat3A, Mat4, Quat, Vec2, Vec3, Vec3A,
8};
9use core::fmt;
10use core::iter::{Product, Sum};
11use core::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign};
12
13#[cfg(feature = "zerocopy")]
14use zerocopy_derive::*;
15
16#[inline(always)]
18#[must_use]
19pub const fn mat3(x_axis: Vec3, y_axis: Vec3, z_axis: Vec3) -> Mat3 {
20 Mat3::from_cols(x_axis, y_axis, z_axis)
21}
22
23#[derive(Clone, Copy)]
48#[cfg_attr(feature = "bytemuck", derive(bytemuck::Pod, bytemuck::Zeroable))]
49#[cfg_attr(
50 feature = "zerocopy",
51 derive(FromBytes, Immutable, IntoBytes, KnownLayout)
52)]
53#[repr(C)]
54pub struct Mat3 {
55 pub x_axis: Vec3,
56 pub y_axis: Vec3,
57 pub z_axis: Vec3,
58}
59
60impl Mat3 {
61 pub const ZERO: Self = Self::from_cols(Vec3::ZERO, Vec3::ZERO, Vec3::ZERO);
63
64 pub const IDENTITY: Self = Self::from_cols(Vec3::X, Vec3::Y, Vec3::Z);
66
67 pub const NAN: Self = Self::from_cols(Vec3::NAN, Vec3::NAN, Vec3::NAN);
69
70 #[allow(clippy::too_many_arguments)]
71 #[inline(always)]
72 #[must_use]
73 const fn new(
74 m00: f32,
75 m01: f32,
76 m02: f32,
77 m10: f32,
78 m11: f32,
79 m12: f32,
80 m20: f32,
81 m21: f32,
82 m22: f32,
83 ) -> Self {
84 Self {
85 x_axis: Vec3::new(m00, m01, m02),
86 y_axis: Vec3::new(m10, m11, m12),
87 z_axis: Vec3::new(m20, m21, m22),
88 }
89 }
90
91 #[inline(always)]
93 #[must_use]
94 pub const fn from_cols(x_axis: Vec3, y_axis: Vec3, z_axis: Vec3) -> Self {
95 Self {
96 x_axis,
97 y_axis,
98 z_axis,
99 }
100 }
101
102 #[inline]
106 #[must_use]
107 pub const fn from_cols_array(m: &[f32; 9]) -> Self {
108 Self::new(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8])
109 }
110
111 #[inline]
114 #[must_use]
115 pub const fn to_cols_array(&self) -> [f32; 9] {
116 [
117 self.x_axis.x,
118 self.x_axis.y,
119 self.x_axis.z,
120 self.y_axis.x,
121 self.y_axis.y,
122 self.y_axis.z,
123 self.z_axis.x,
124 self.z_axis.y,
125 self.z_axis.z,
126 ]
127 }
128
129 #[inline]
133 #[must_use]
134 pub const fn from_cols_array_2d(m: &[[f32; 3]; 3]) -> Self {
135 Self::from_cols(
136 Vec3::from_array(m[0]),
137 Vec3::from_array(m[1]),
138 Vec3::from_array(m[2]),
139 )
140 }
141
142 #[inline]
145 #[must_use]
146 pub const fn to_cols_array_2d(&self) -> [[f32; 3]; 3] {
147 [
148 self.x_axis.to_array(),
149 self.y_axis.to_array(),
150 self.z_axis.to_array(),
151 ]
152 }
153
154 #[doc(alias = "scale")]
156 #[inline]
157 #[must_use]
158 pub const fn from_diagonal(diagonal: Vec3) -> Self {
159 Self::new(
160 diagonal.x, 0.0, 0.0, 0.0, diagonal.y, 0.0, 0.0, 0.0, diagonal.z,
161 )
162 }
163
164 #[inline]
166 #[must_use]
167 pub fn from_mat4(m: Mat4) -> Self {
168 Self::from_cols(
169 Vec3::from_vec4(m.x_axis),
170 Vec3::from_vec4(m.y_axis),
171 Vec3::from_vec4(m.z_axis),
172 )
173 }
174
175 #[inline]
182 #[must_use]
183 pub fn from_mat4_minor(m: Mat4, i: usize, j: usize) -> Self {
184 match (i, j) {
185 (0, 0) => Self::from_cols(m.y_axis.yzw(), m.z_axis.yzw(), m.w_axis.yzw()),
186 (0, 1) => Self::from_cols(m.y_axis.xzw(), m.z_axis.xzw(), m.w_axis.xzw()),
187 (0, 2) => Self::from_cols(m.y_axis.xyw(), m.z_axis.xyw(), m.w_axis.xyw()),
188 (0, 3) => Self::from_cols(m.y_axis.xyz(), m.z_axis.xyz(), m.w_axis.xyz()),
189 (1, 0) => Self::from_cols(m.x_axis.yzw(), m.z_axis.yzw(), m.w_axis.yzw()),
190 (1, 1) => Self::from_cols(m.x_axis.xzw(), m.z_axis.xzw(), m.w_axis.xzw()),
191 (1, 2) => Self::from_cols(m.x_axis.xyw(), m.z_axis.xyw(), m.w_axis.xyw()),
192 (1, 3) => Self::from_cols(m.x_axis.xyz(), m.z_axis.xyz(), m.w_axis.xyz()),
193 (2, 0) => Self::from_cols(m.x_axis.yzw(), m.y_axis.yzw(), m.w_axis.yzw()),
194 (2, 1) => Self::from_cols(m.x_axis.xzw(), m.y_axis.xzw(), m.w_axis.xzw()),
195 (2, 2) => Self::from_cols(m.x_axis.xyw(), m.y_axis.xyw(), m.w_axis.xyw()),
196 (2, 3) => Self::from_cols(m.x_axis.xyz(), m.y_axis.xyz(), m.w_axis.xyz()),
197 (3, 0) => Self::from_cols(m.x_axis.yzw(), m.y_axis.yzw(), m.z_axis.yzw()),
198 (3, 1) => Self::from_cols(m.x_axis.xzw(), m.y_axis.xzw(), m.z_axis.xzw()),
199 (3, 2) => Self::from_cols(m.x_axis.xyw(), m.y_axis.xyw(), m.z_axis.xyw()),
200 (3, 3) => Self::from_cols(m.x_axis.xyz(), m.y_axis.xyz(), m.z_axis.xyz()),
201 _ => panic!("index out of bounds"),
202 }
203 }
204
205 #[inline]
211 #[must_use]
212 pub fn from_quat(rotation: Quat) -> Self {
213 glam_assert!(rotation.is_normalized());
214
215 let x2 = rotation.x + rotation.x;
216 let y2 = rotation.y + rotation.y;
217 let z2 = rotation.z + rotation.z;
218 let xx = rotation.x * x2;
219 let xy = rotation.x * y2;
220 let xz = rotation.x * z2;
221 let yy = rotation.y * y2;
222 let yz = rotation.y * z2;
223 let zz = rotation.z * z2;
224 let wx = rotation.w * x2;
225 let wy = rotation.w * y2;
226 let wz = rotation.w * z2;
227
228 Self::from_cols(
229 Vec3::new(1.0 - (yy + zz), xy + wz, xz - wy),
230 Vec3::new(xy - wz, 1.0 - (xx + zz), yz + wx),
231 Vec3::new(xz + wy, yz - wx, 1.0 - (xx + yy)),
232 )
233 }
234
235 #[inline]
242 #[must_use]
243 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self {
244 glam_assert!(axis.is_normalized());
245
246 let (sin, cos) = math::sin_cos(angle);
247 let (xsin, ysin, zsin) = axis.mul(sin).into();
248 let (x, y, z) = axis.into();
249 let (x2, y2, z2) = axis.mul(axis).into();
250 let omc = 1.0 - cos;
251 let xyomc = x * y * omc;
252 let xzomc = x * z * omc;
253 let yzomc = y * z * omc;
254 Self::from_cols(
255 Vec3::new(x2 * omc + cos, xyomc + zsin, xzomc - ysin),
256 Vec3::new(xyomc - zsin, y2 * omc + cos, yzomc + xsin),
257 Vec3::new(xzomc + ysin, yzomc - xsin, z2 * omc + cos),
258 )
259 }
260
261 #[inline]
264 #[must_use]
265 pub fn from_euler(order: EulerRot, a: f32, b: f32, c: f32) -> Self {
266 Self::from_euler_angles(order, a, b, c)
267 }
268
269 #[inline]
278 #[must_use]
279 pub fn to_euler(&self, order: EulerRot) -> (f32, f32, f32) {
280 glam_assert!(
281 self.x_axis.is_normalized()
282 && self.y_axis.is_normalized()
283 && self.z_axis.is_normalized()
284 );
285 self.to_euler_angles(order)
286 }
287
288 #[inline]
290 #[must_use]
291 pub fn from_rotation_x(angle: f32) -> Self {
292 let (sina, cosa) = math::sin_cos(angle);
293 Self::from_cols(
294 Vec3::X,
295 Vec3::new(0.0, cosa, sina),
296 Vec3::new(0.0, -sina, cosa),
297 )
298 }
299
300 #[inline]
302 #[must_use]
303 pub fn from_rotation_y(angle: f32) -> Self {
304 let (sina, cosa) = math::sin_cos(angle);
305 Self::from_cols(
306 Vec3::new(cosa, 0.0, -sina),
307 Vec3::Y,
308 Vec3::new(sina, 0.0, cosa),
309 )
310 }
311
312 #[inline]
314 #[must_use]
315 pub fn from_rotation_z(angle: f32) -> Self {
316 let (sina, cosa) = math::sin_cos(angle);
317 Self::from_cols(
318 Vec3::new(cosa, sina, 0.0),
319 Vec3::new(-sina, cosa, 0.0),
320 Vec3::Z,
321 )
322 }
323
324 #[inline]
329 #[must_use]
330 pub fn from_translation(translation: Vec2) -> Self {
331 Self::from_cols(
332 Vec3::X,
333 Vec3::Y,
334 Vec3::new(translation.x, translation.y, 1.0),
335 )
336 }
337
338 #[inline]
344 #[must_use]
345 pub fn from_angle(angle: f32) -> Self {
346 let (sin, cos) = math::sin_cos(angle);
347 Self::from_cols(Vec3::new(cos, sin, 0.0), Vec3::new(-sin, cos, 0.0), Vec3::Z)
348 }
349
350 #[inline]
356 #[must_use]
357 pub fn from_scale_angle_translation(scale: Vec2, angle: f32, translation: Vec2) -> Self {
358 let (sin, cos) = math::sin_cos(angle);
359 Self::from_cols(
360 Vec3::new(cos * scale.x, sin * scale.x, 0.0),
361 Vec3::new(-sin * scale.y, cos * scale.y, 0.0),
362 Vec3::new(translation.x, translation.y, 1.0),
363 )
364 }
365
366 #[inline]
375 #[must_use]
376 pub fn from_scale(scale: Vec2) -> Self {
377 glam_assert!(scale.cmpne(Vec2::ZERO).any());
379
380 Self::from_cols(
381 Vec3::new(scale.x, 0.0, 0.0),
382 Vec3::new(0.0, scale.y, 0.0),
383 Vec3::Z,
384 )
385 }
386
387 #[inline]
392 pub fn from_mat2(m: Mat2) -> Self {
393 Self::from_cols((m.x_axis, 0.0).into(), (m.y_axis, 0.0).into(), Vec3::Z)
394 }
395
396 #[inline]
402 #[must_use]
403 pub const fn from_cols_slice(slice: &[f32]) -> Self {
404 Self::new(
405 slice[0], slice[1], slice[2], slice[3], slice[4], slice[5], slice[6], slice[7],
406 slice[8],
407 )
408 }
409
410 #[inline]
416 pub fn write_cols_to_slice(&self, slice: &mut [f32]) {
417 slice[0] = self.x_axis.x;
418 slice[1] = self.x_axis.y;
419 slice[2] = self.x_axis.z;
420 slice[3] = self.y_axis.x;
421 slice[4] = self.y_axis.y;
422 slice[5] = self.y_axis.z;
423 slice[6] = self.z_axis.x;
424 slice[7] = self.z_axis.y;
425 slice[8] = self.z_axis.z;
426 }
427
428 #[inline]
434 #[must_use]
435 pub fn col(&self, index: usize) -> Vec3 {
436 match index {
437 0 => self.x_axis,
438 1 => self.y_axis,
439 2 => self.z_axis,
440 _ => panic!("index out of bounds"),
441 }
442 }
443
444 #[inline]
450 pub fn col_mut(&mut self, index: usize) -> &mut Vec3 {
451 match index {
452 0 => &mut self.x_axis,
453 1 => &mut self.y_axis,
454 2 => &mut self.z_axis,
455 _ => panic!("index out of bounds"),
456 }
457 }
458
459 #[inline]
465 #[must_use]
466 pub fn row(&self, index: usize) -> Vec3 {
467 match index {
468 0 => Vec3::new(self.x_axis.x, self.y_axis.x, self.z_axis.x),
469 1 => Vec3::new(self.x_axis.y, self.y_axis.y, self.z_axis.y),
470 2 => Vec3::new(self.x_axis.z, self.y_axis.z, self.z_axis.z),
471 _ => panic!("index out of bounds"),
472 }
473 }
474
475 #[inline]
478 #[must_use]
479 pub fn is_finite(&self) -> bool {
480 self.x_axis.is_finite() && self.y_axis.is_finite() && self.z_axis.is_finite()
481 }
482
483 #[inline]
485 #[must_use]
486 pub fn is_nan(&self) -> bool {
487 self.x_axis.is_nan() || self.y_axis.is_nan() || self.z_axis.is_nan()
488 }
489
490 #[inline]
492 #[must_use]
493 pub fn transpose(&self) -> Self {
494 Self {
495 x_axis: Vec3::new(self.x_axis.x, self.y_axis.x, self.z_axis.x),
496 y_axis: Vec3::new(self.x_axis.y, self.y_axis.y, self.z_axis.y),
497 z_axis: Vec3::new(self.x_axis.z, self.y_axis.z, self.z_axis.z),
498 }
499 }
500
501 #[inline]
503 #[must_use]
504 pub fn diagonal(&self) -> Vec3 {
505 Vec3::new(self.x_axis.x, self.y_axis.y, self.z_axis.z)
506 }
507
508 #[inline]
510 #[must_use]
511 pub fn determinant(&self) -> f32 {
512 self.z_axis.dot(self.x_axis.cross(self.y_axis))
513 }
514
515 #[inline(always)]
527 #[must_use]
528 fn inverse_checked<const CHECKED: bool>(&self) -> (Self, bool) {
529 let tmp0 = self.y_axis.cross(self.z_axis);
530 let tmp1 = self.z_axis.cross(self.x_axis);
531 let tmp2 = self.x_axis.cross(self.y_axis);
532 let det = self.z_axis.dot(tmp2);
533 if CHECKED {
534 if det == 0.0 {
535 return (Self::ZERO, false);
536 }
537 } else {
538 glam_assert!(det != 0.0);
539 }
540 let inv_det = Vec3::splat(det.recip());
541 (
542 Self::from_cols(tmp0.mul(inv_det), tmp1.mul(inv_det), tmp2.mul(inv_det)).transpose(),
543 true,
544 )
545 }
546
547 #[inline]
555 #[must_use]
556 pub fn inverse(&self) -> Self {
557 self.inverse_checked::<false>().0
558 }
559
560 #[inline]
562 #[must_use]
563 pub fn try_inverse(&self) -> Option<Self> {
564 let (m, is_valid) = self.inverse_checked::<true>();
565 if is_valid {
566 Some(m)
567 } else {
568 None
569 }
570 }
571
572 #[inline]
574 #[must_use]
575 pub fn inverse_or_zero(&self) -> Self {
576 self.inverse_checked::<true>().0
577 }
578
579 #[inline]
589 #[must_use]
590 pub fn transform_point2(&self, rhs: Vec2) -> Vec2 {
591 glam_assert!(self.row(2).abs_diff_eq(Vec3::Z, 1e-6));
592 Mat2::from_cols(self.x_axis.xy(), self.y_axis.xy()) * rhs + self.z_axis.xy()
593 }
594
595 #[inline]
605 #[must_use]
606 pub fn transform_vector2(&self, rhs: Vec2) -> Vec2 {
607 glam_assert!(self.row(2).abs_diff_eq(Vec3::Z, 1e-6));
608 Mat2::from_cols(self.x_axis.xy(), self.y_axis.xy()) * rhs
609 }
610
611 #[inline]
619 #[must_use]
620 pub fn look_to_lh(dir: Vec3, up: Vec3) -> Self {
621 Self::look_to_rh(-dir, up)
622 }
623
624 #[inline]
632 #[must_use]
633 pub fn look_to_rh(dir: Vec3, up: Vec3) -> Self {
634 glam_assert!(dir.is_normalized());
635 glam_assert!(up.is_normalized());
636 let f = dir;
637 let s = f.cross(up).normalize();
638 let u = s.cross(f);
639
640 Self::from_cols(
641 Vec3::new(s.x, u.x, -f.x),
642 Vec3::new(s.y, u.y, -f.y),
643 Vec3::new(s.z, u.z, -f.z),
644 )
645 }
646
647 #[inline]
656 #[must_use]
657 pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Self {
658 Self::look_to_lh(center.sub(eye).normalize(), up)
659 }
660
661 #[inline]
670 pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Self {
671 Self::look_to_rh(center.sub(eye).normalize(), up)
672 }
673
674 #[inline]
676 #[must_use]
677 pub fn mul_vec3(&self, rhs: Vec3) -> Vec3 {
678 let mut res = self.x_axis.mul(rhs.x);
679 res = res.add(self.y_axis.mul(rhs.y));
680 res = res.add(self.z_axis.mul(rhs.z));
681 res
682 }
683
684 #[inline]
686 #[must_use]
687 pub fn mul_vec3a(&self, rhs: Vec3A) -> Vec3A {
688 self.mul_vec3(rhs.into()).into()
689 }
690
691 #[inline]
693 #[must_use]
694 pub fn mul_transpose_vec3(&self, rhs: Vec3) -> Vec3 {
695 Vec3::new(
696 self.x_axis.dot(rhs),
697 self.y_axis.dot(rhs),
698 self.z_axis.dot(rhs),
699 )
700 }
701
702 #[inline]
704 #[must_use]
705 pub fn mul_mat3(&self, rhs: &Self) -> Self {
706 self.mul(rhs)
707 }
708
709 #[inline]
711 #[must_use]
712 pub fn add_mat3(&self, rhs: &Self) -> Self {
713 self.add(rhs)
714 }
715
716 #[inline]
718 #[must_use]
719 pub fn sub_mat3(&self, rhs: &Self) -> Self {
720 self.sub(rhs)
721 }
722
723 #[inline]
725 #[must_use]
726 pub fn mul_scalar(&self, rhs: f32) -> Self {
727 Self::from_cols(
728 self.x_axis.mul(rhs),
729 self.y_axis.mul(rhs),
730 self.z_axis.mul(rhs),
731 )
732 }
733
734 #[inline]
738 #[must_use]
739 pub fn mul_diagonal_scale(&self, scale: Vec3) -> Self {
740 Self::from_cols(
741 self.x_axis * scale.x,
742 self.y_axis * scale.y,
743 self.z_axis * scale.z,
744 )
745 }
746
747 #[inline]
749 #[must_use]
750 pub fn div_scalar(&self, rhs: f32) -> Self {
751 let rhs = Vec3::splat(rhs);
752 Self::from_cols(
753 self.x_axis.div(rhs),
754 self.y_axis.div(rhs),
755 self.z_axis.div(rhs),
756 )
757 }
758
759 #[inline]
769 #[must_use]
770 pub fn abs_diff_eq(&self, rhs: Self, max_abs_diff: f32) -> bool {
771 self.x_axis.abs_diff_eq(rhs.x_axis, max_abs_diff)
772 && self.y_axis.abs_diff_eq(rhs.y_axis, max_abs_diff)
773 && self.z_axis.abs_diff_eq(rhs.z_axis, max_abs_diff)
774 }
775
776 #[inline]
778 #[must_use]
779 pub fn abs(&self) -> Self {
780 Self::from_cols(self.x_axis.abs(), self.y_axis.abs(), self.z_axis.abs())
781 }
782
783 #[inline]
784 pub fn as_dmat3(&self) -> DMat3 {
785 DMat3::from_cols(
786 self.x_axis.as_dvec3(),
787 self.y_axis.as_dvec3(),
788 self.z_axis.as_dvec3(),
789 )
790 }
791}
792
793impl Default for Mat3 {
794 #[inline]
795 fn default() -> Self {
796 Self::IDENTITY
797 }
798}
799
800impl Add for Mat3 {
801 type Output = Self;
802 #[inline]
803 fn add(self, rhs: Self) -> Self {
804 Self::from_cols(
805 self.x_axis.add(rhs.x_axis),
806 self.y_axis.add(rhs.y_axis),
807 self.z_axis.add(rhs.z_axis),
808 )
809 }
810}
811
812impl Add<&Self> for Mat3 {
813 type Output = Self;
814 #[inline]
815 fn add(self, rhs: &Self) -> Self {
816 self.add(*rhs)
817 }
818}
819
820impl Add<&Mat3> for &Mat3 {
821 type Output = Mat3;
822 #[inline]
823 fn add(self, rhs: &Mat3) -> Mat3 {
824 (*self).add(*rhs)
825 }
826}
827
828impl Add<Mat3> for &Mat3 {
829 type Output = Mat3;
830 #[inline]
831 fn add(self, rhs: Mat3) -> Mat3 {
832 (*self).add(rhs)
833 }
834}
835
836impl AddAssign for Mat3 {
837 #[inline]
838 fn add_assign(&mut self, rhs: Self) {
839 *self = self.add(rhs);
840 }
841}
842
843impl AddAssign<&Self> for Mat3 {
844 #[inline]
845 fn add_assign(&mut self, rhs: &Self) {
846 self.add_assign(*rhs);
847 }
848}
849
850impl Sub for Mat3 {
851 type Output = Self;
852 #[inline]
853 fn sub(self, rhs: Self) -> Self {
854 Self::from_cols(
855 self.x_axis.sub(rhs.x_axis),
856 self.y_axis.sub(rhs.y_axis),
857 self.z_axis.sub(rhs.z_axis),
858 )
859 }
860}
861
862impl Sub<&Self> for Mat3 {
863 type Output = Self;
864 #[inline]
865 fn sub(self, rhs: &Self) -> Self {
866 self.sub(*rhs)
867 }
868}
869
870impl Sub<&Mat3> for &Mat3 {
871 type Output = Mat3;
872 #[inline]
873 fn sub(self, rhs: &Mat3) -> Mat3 {
874 (*self).sub(*rhs)
875 }
876}
877
878impl Sub<Mat3> for &Mat3 {
879 type Output = Mat3;
880 #[inline]
881 fn sub(self, rhs: Mat3) -> Mat3 {
882 (*self).sub(rhs)
883 }
884}
885
886impl SubAssign for Mat3 {
887 #[inline]
888 fn sub_assign(&mut self, rhs: Self) {
889 *self = self.sub(rhs);
890 }
891}
892
893impl SubAssign<&Self> for Mat3 {
894 #[inline]
895 fn sub_assign(&mut self, rhs: &Self) {
896 self.sub_assign(*rhs);
897 }
898}
899
900impl Neg for Mat3 {
901 type Output = Self;
902 #[inline]
903 fn neg(self) -> Self::Output {
904 Self::from_cols(self.x_axis.neg(), self.y_axis.neg(), self.z_axis.neg())
905 }
906}
907
908impl Neg for &Mat3 {
909 type Output = Mat3;
910 #[inline]
911 fn neg(self) -> Mat3 {
912 (*self).neg()
913 }
914}
915
916impl Mul for Mat3 {
917 type Output = Self;
918 #[inline]
919 fn mul(self, rhs: Self) -> Self {
920 Self::from_cols(
921 self.mul(rhs.x_axis),
922 self.mul(rhs.y_axis),
923 self.mul(rhs.z_axis),
924 )
925 }
926}
927
928impl Mul<&Self> for Mat3 {
929 type Output = Self;
930 #[inline]
931 fn mul(self, rhs: &Self) -> Self {
932 self.mul(*rhs)
933 }
934}
935
936impl Mul<&Mat3> for &Mat3 {
937 type Output = Mat3;
938 #[inline]
939 fn mul(self, rhs: &Mat3) -> Mat3 {
940 (*self).mul(*rhs)
941 }
942}
943
944impl Mul<Mat3> for &Mat3 {
945 type Output = Mat3;
946 #[inline]
947 fn mul(self, rhs: Mat3) -> Mat3 {
948 (*self).mul(rhs)
949 }
950}
951
952impl MulAssign for Mat3 {
953 #[inline]
954 fn mul_assign(&mut self, rhs: Self) {
955 *self = self.mul(rhs);
956 }
957}
958
959impl MulAssign<&Self> for Mat3 {
960 #[inline]
961 fn mul_assign(&mut self, rhs: &Self) {
962 self.mul_assign(*rhs);
963 }
964}
965
966impl Mul<Vec3> for Mat3 {
967 type Output = Vec3;
968 #[inline]
969 fn mul(self, rhs: Vec3) -> Self::Output {
970 self.mul_vec3(rhs)
971 }
972}
973
974impl Mul<&Vec3> for Mat3 {
975 type Output = Vec3;
976 #[inline]
977 fn mul(self, rhs: &Vec3) -> Vec3 {
978 self.mul(*rhs)
979 }
980}
981
982impl Mul<&Vec3> for &Mat3 {
983 type Output = Vec3;
984 #[inline]
985 fn mul(self, rhs: &Vec3) -> Vec3 {
986 (*self).mul(*rhs)
987 }
988}
989
990impl Mul<Vec3> for &Mat3 {
991 type Output = Vec3;
992 #[inline]
993 fn mul(self, rhs: Vec3) -> Vec3 {
994 (*self).mul(rhs)
995 }
996}
997
998impl Mul<Mat3> for f32 {
999 type Output = Mat3;
1000 #[inline]
1001 fn mul(self, rhs: Mat3) -> Self::Output {
1002 rhs.mul_scalar(self)
1003 }
1004}
1005
1006impl Mul<&Mat3> for f32 {
1007 type Output = Mat3;
1008 #[inline]
1009 fn mul(self, rhs: &Mat3) -> Mat3 {
1010 self.mul(*rhs)
1011 }
1012}
1013
1014impl Mul<&Mat3> for &f32 {
1015 type Output = Mat3;
1016 #[inline]
1017 fn mul(self, rhs: &Mat3) -> Mat3 {
1018 (*self).mul(*rhs)
1019 }
1020}
1021
1022impl Mul<Mat3> for &f32 {
1023 type Output = Mat3;
1024 #[inline]
1025 fn mul(self, rhs: Mat3) -> Mat3 {
1026 (*self).mul(rhs)
1027 }
1028}
1029
1030impl Mul<f32> for Mat3 {
1031 type Output = Self;
1032 #[inline]
1033 fn mul(self, rhs: f32) -> Self {
1034 self.mul_scalar(rhs)
1035 }
1036}
1037
1038impl Mul<&f32> for Mat3 {
1039 type Output = Self;
1040 #[inline]
1041 fn mul(self, rhs: &f32) -> Self {
1042 self.mul(*rhs)
1043 }
1044}
1045
1046impl Mul<&f32> for &Mat3 {
1047 type Output = Mat3;
1048 #[inline]
1049 fn mul(self, rhs: &f32) -> Mat3 {
1050 (*self).mul(*rhs)
1051 }
1052}
1053
1054impl Mul<f32> for &Mat3 {
1055 type Output = Mat3;
1056 #[inline]
1057 fn mul(self, rhs: f32) -> Mat3 {
1058 (*self).mul(rhs)
1059 }
1060}
1061
1062impl MulAssign<f32> for Mat3 {
1063 #[inline]
1064 fn mul_assign(&mut self, rhs: f32) {
1065 *self = self.mul(rhs);
1066 }
1067}
1068
1069impl MulAssign<&f32> for Mat3 {
1070 #[inline]
1071 fn mul_assign(&mut self, rhs: &f32) {
1072 self.mul_assign(*rhs);
1073 }
1074}
1075
1076impl Div<Mat3> for f32 {
1077 type Output = Mat3;
1078 #[inline]
1079 fn div(self, rhs: Mat3) -> Self::Output {
1080 rhs.div_scalar(self)
1081 }
1082}
1083
1084impl Div<&Mat3> for f32 {
1085 type Output = Mat3;
1086 #[inline]
1087 fn div(self, rhs: &Mat3) -> Mat3 {
1088 self.div(*rhs)
1089 }
1090}
1091
1092impl Div<&Mat3> for &f32 {
1093 type Output = Mat3;
1094 #[inline]
1095 fn div(self, rhs: &Mat3) -> Mat3 {
1096 (*self).div(*rhs)
1097 }
1098}
1099
1100impl Div<Mat3> for &f32 {
1101 type Output = Mat3;
1102 #[inline]
1103 fn div(self, rhs: Mat3) -> Mat3 {
1104 (*self).div(rhs)
1105 }
1106}
1107
1108impl Div<f32> for Mat3 {
1109 type Output = Self;
1110 #[inline]
1111 fn div(self, rhs: f32) -> Self {
1112 self.div_scalar(rhs)
1113 }
1114}
1115
1116impl Div<&f32> for Mat3 {
1117 type Output = Self;
1118 #[inline]
1119 fn div(self, rhs: &f32) -> Self {
1120 self.div(*rhs)
1121 }
1122}
1123
1124impl Div<&f32> for &Mat3 {
1125 type Output = Mat3;
1126 #[inline]
1127 fn div(self, rhs: &f32) -> Mat3 {
1128 (*self).div(*rhs)
1129 }
1130}
1131
1132impl Div<f32> for &Mat3 {
1133 type Output = Mat3;
1134 #[inline]
1135 fn div(self, rhs: f32) -> Mat3 {
1136 (*self).div(rhs)
1137 }
1138}
1139
1140impl DivAssign<f32> for Mat3 {
1141 #[inline]
1142 fn div_assign(&mut self, rhs: f32) {
1143 *self = self.div(rhs);
1144 }
1145}
1146
1147impl DivAssign<&f32> for Mat3 {
1148 #[inline]
1149 fn div_assign(&mut self, rhs: &f32) {
1150 self.div_assign(*rhs);
1151 }
1152}
1153
1154impl Mul<Vec3A> for Mat3 {
1155 type Output = Vec3A;
1156 #[inline]
1157 fn mul(self, rhs: Vec3A) -> Vec3A {
1158 self.mul_vec3a(rhs)
1159 }
1160}
1161
1162impl Mul<&Vec3A> for Mat3 {
1163 type Output = Vec3A;
1164 #[inline]
1165 fn mul(self, rhs: &Vec3A) -> Vec3A {
1166 self.mul(*rhs)
1167 }
1168}
1169
1170impl Mul<&Vec3A> for &Mat3 {
1171 type Output = Vec3A;
1172 #[inline]
1173 fn mul(self, rhs: &Vec3A) -> Vec3A {
1174 (*self).mul(*rhs)
1175 }
1176}
1177
1178impl Mul<Vec3A> for &Mat3 {
1179 type Output = Vec3A;
1180 #[inline]
1181 fn mul(self, rhs: Vec3A) -> Vec3A {
1182 (*self).mul(rhs)
1183 }
1184}
1185
1186impl From<Mat3A> for Mat3 {
1187 #[inline]
1188 fn from(m: Mat3A) -> Self {
1189 Self {
1190 x_axis: m.x_axis.into(),
1191 y_axis: m.y_axis.into(),
1192 z_axis: m.z_axis.into(),
1193 }
1194 }
1195}
1196
1197impl Sum<Self> for Mat3 {
1198 fn sum<I>(iter: I) -> Self
1199 where
1200 I: Iterator<Item = Self>,
1201 {
1202 iter.fold(Self::ZERO, Self::add)
1203 }
1204}
1205
1206impl<'a> Sum<&'a Self> for Mat3 {
1207 fn sum<I>(iter: I) -> Self
1208 where
1209 I: Iterator<Item = &'a Self>,
1210 {
1211 iter.fold(Self::ZERO, |a, &b| Self::add(a, b))
1212 }
1213}
1214
1215impl Product for Mat3 {
1216 fn product<I>(iter: I) -> Self
1217 where
1218 I: Iterator<Item = Self>,
1219 {
1220 iter.fold(Self::IDENTITY, Self::mul)
1221 }
1222}
1223
1224impl<'a> Product<&'a Self> for Mat3 {
1225 fn product<I>(iter: I) -> Self
1226 where
1227 I: Iterator<Item = &'a Self>,
1228 {
1229 iter.fold(Self::IDENTITY, |a, &b| Self::mul(a, b))
1230 }
1231}
1232
1233impl PartialEq for Mat3 {
1234 #[inline]
1235 fn eq(&self, rhs: &Self) -> bool {
1236 self.x_axis.eq(&rhs.x_axis) && self.y_axis.eq(&rhs.y_axis) && self.z_axis.eq(&rhs.z_axis)
1237 }
1238}
1239
1240impl AsRef<[f32; 9]> for Mat3 {
1241 #[inline]
1242 fn as_ref(&self) -> &[f32; 9] {
1243 unsafe { &*(self as *const Self as *const [f32; 9]) }
1244 }
1245}
1246
1247impl AsMut<[f32; 9]> for Mat3 {
1248 #[inline]
1249 fn as_mut(&mut self) -> &mut [f32; 9] {
1250 unsafe { &mut *(self as *mut Self as *mut [f32; 9]) }
1251 }
1252}
1253
1254impl fmt::Debug for Mat3 {
1255 fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
1256 fmt.debug_struct(stringify!(Mat3))
1257 .field("x_axis", &self.x_axis)
1258 .field("y_axis", &self.y_axis)
1259 .field("z_axis", &self.z_axis)
1260 .finish()
1261 }
1262}
1263
1264impl fmt::Display for Mat3 {
1265 fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
1266 if let Some(p) = f.precision() {
1267 write!(
1268 f,
1269 "[{:.*}, {:.*}, {:.*}]",
1270 p, self.x_axis, p, self.y_axis, p, self.z_axis
1271 )
1272 } else {
1273 write!(f, "[{}, {}, {}]", self.x_axis, self.y_axis, self.z_axis)
1274 }
1275 }
1276}