1use crate::{
4 euler::{FromEuler, ToEuler},
5 f32::math,
6 swizzles::*,
7 DMat3, EulerRot, Mat2, Mat3, Mat4, Quat, Vec2, Vec3, Vec3A,
8};
9use core::fmt;
10use core::iter::{Product, Sum};
11use core::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign};
12
13use core::arch::aarch64::*;
14
15#[cfg(feature = "zerocopy")]
16use zerocopy_derive::*;
17
18#[inline(always)]
20#[must_use]
21pub const fn mat3a(x_axis: Vec3A, y_axis: Vec3A, z_axis: Vec3A) -> Mat3A {
22 Mat3A::from_cols(x_axis, y_axis, z_axis)
23}
24
25#[derive(Clone, Copy)]
50#[cfg_attr(feature = "bytemuck", derive(bytemuck::Pod, bytemuck::Zeroable))]
51#[cfg_attr(
52 feature = "zerocopy",
53 derive(FromBytes, Immutable, IntoBytes, KnownLayout)
54)]
55#[repr(C)]
56pub struct Mat3A {
57 pub x_axis: Vec3A,
58 pub y_axis: Vec3A,
59 pub z_axis: Vec3A,
60}
61
62impl Mat3A {
63 pub const ZERO: Self = Self::from_cols(Vec3A::ZERO, Vec3A::ZERO, Vec3A::ZERO);
65
66 pub const IDENTITY: Self = Self::from_cols(Vec3A::X, Vec3A::Y, Vec3A::Z);
68
69 pub const NAN: Self = Self::from_cols(Vec3A::NAN, Vec3A::NAN, Vec3A::NAN);
71
72 #[allow(clippy::too_many_arguments)]
73 #[inline(always)]
74 #[must_use]
75 const fn new(
76 m00: f32,
77 m01: f32,
78 m02: f32,
79 m10: f32,
80 m11: f32,
81 m12: f32,
82 m20: f32,
83 m21: f32,
84 m22: f32,
85 ) -> Self {
86 Self {
87 x_axis: Vec3A::new(m00, m01, m02),
88 y_axis: Vec3A::new(m10, m11, m12),
89 z_axis: Vec3A::new(m20, m21, m22),
90 }
91 }
92
93 #[inline(always)]
95 #[must_use]
96 pub const fn from_cols(x_axis: Vec3A, y_axis: Vec3A, z_axis: Vec3A) -> Self {
97 Self {
98 x_axis,
99 y_axis,
100 z_axis,
101 }
102 }
103
104 #[inline]
108 #[must_use]
109 pub const fn from_cols_array(m: &[f32; 9]) -> Self {
110 Self::new(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8])
111 }
112
113 #[inline]
116 #[must_use]
117 pub const fn to_cols_array(&self) -> [f32; 9] {
118 let [x_axis_x, x_axis_y, x_axis_z] = self.x_axis.to_array();
119 let [y_axis_x, y_axis_y, y_axis_z] = self.y_axis.to_array();
120 let [z_axis_x, z_axis_y, z_axis_z] = self.z_axis.to_array();
121
122 [
123 x_axis_x, x_axis_y, x_axis_z, y_axis_x, y_axis_y, y_axis_z, z_axis_x, z_axis_y,
124 z_axis_z,
125 ]
126 }
127
128 #[inline]
132 #[must_use]
133 pub const fn from_cols_array_2d(m: &[[f32; 3]; 3]) -> Self {
134 Self::from_cols(
135 Vec3A::from_array(m[0]),
136 Vec3A::from_array(m[1]),
137 Vec3A::from_array(m[2]),
138 )
139 }
140
141 #[inline]
144 #[must_use]
145 pub const fn to_cols_array_2d(&self) -> [[f32; 3]; 3] {
146 [
147 self.x_axis.to_array(),
148 self.y_axis.to_array(),
149 self.z_axis.to_array(),
150 ]
151 }
152
153 #[doc(alias = "scale")]
155 #[inline]
156 #[must_use]
157 pub const fn from_diagonal(diagonal: Vec3) -> Self {
158 Self::new(
159 diagonal.x, 0.0, 0.0, 0.0, diagonal.y, 0.0, 0.0, 0.0, diagonal.z,
160 )
161 }
162
163 #[inline]
165 #[must_use]
166 pub fn from_mat4(m: Mat4) -> Self {
167 Self::from_cols(
168 Vec3A::from_vec4(m.x_axis),
169 Vec3A::from_vec4(m.y_axis),
170 Vec3A::from_vec4(m.z_axis),
171 )
172 }
173
174 #[inline]
181 #[must_use]
182 pub fn from_mat4_minor(m: Mat4, i: usize, j: usize) -> Self {
183 match (i, j) {
184 (0, 0) => Self::from_cols(
185 Vec3A::from_vec4(m.y_axis.yzww()),
186 Vec3A::from_vec4(m.z_axis.yzww()),
187 Vec3A::from_vec4(m.w_axis.yzww()),
188 ),
189 (0, 1) => Self::from_cols(
190 Vec3A::from_vec4(m.y_axis.xzww()),
191 Vec3A::from_vec4(m.z_axis.xzww()),
192 Vec3A::from_vec4(m.w_axis.xzww()),
193 ),
194 (0, 2) => Self::from_cols(
195 Vec3A::from_vec4(m.y_axis.xyww()),
196 Vec3A::from_vec4(m.z_axis.xyww()),
197 Vec3A::from_vec4(m.w_axis.xyww()),
198 ),
199 (0, 3) => Self::from_cols(
200 Vec3A::from_vec4(m.y_axis.xyzw()),
201 Vec3A::from_vec4(m.z_axis.xyzw()),
202 Vec3A::from_vec4(m.w_axis.xyzw()),
203 ),
204 (1, 0) => Self::from_cols(
205 Vec3A::from_vec4(m.x_axis.yzww()),
206 Vec3A::from_vec4(m.z_axis.yzww()),
207 Vec3A::from_vec4(m.w_axis.yzww()),
208 ),
209 (1, 1) => Self::from_cols(
210 Vec3A::from_vec4(m.x_axis.xzww()),
211 Vec3A::from_vec4(m.z_axis.xzww()),
212 Vec3A::from_vec4(m.w_axis.xzww()),
213 ),
214 (1, 2) => Self::from_cols(
215 Vec3A::from_vec4(m.x_axis.xyww()),
216 Vec3A::from_vec4(m.z_axis.xyww()),
217 Vec3A::from_vec4(m.w_axis.xyww()),
218 ),
219 (1, 3) => Self::from_cols(
220 Vec3A::from_vec4(m.x_axis.xyzw()),
221 Vec3A::from_vec4(m.z_axis.xyzw()),
222 Vec3A::from_vec4(m.w_axis.xyzw()),
223 ),
224 (2, 0) => Self::from_cols(
225 Vec3A::from_vec4(m.x_axis.yzww()),
226 Vec3A::from_vec4(m.y_axis.yzww()),
227 Vec3A::from_vec4(m.w_axis.yzww()),
228 ),
229 (2, 1) => Self::from_cols(
230 Vec3A::from_vec4(m.x_axis.xzww()),
231 Vec3A::from_vec4(m.y_axis.xzww()),
232 Vec3A::from_vec4(m.w_axis.xzww()),
233 ),
234 (2, 2) => Self::from_cols(
235 Vec3A::from_vec4(m.x_axis.xyww()),
236 Vec3A::from_vec4(m.y_axis.xyww()),
237 Vec3A::from_vec4(m.w_axis.xyww()),
238 ),
239 (2, 3) => Self::from_cols(
240 Vec3A::from_vec4(m.x_axis.xyzw()),
241 Vec3A::from_vec4(m.y_axis.xyzw()),
242 Vec3A::from_vec4(m.w_axis.xyzw()),
243 ),
244 (3, 0) => Self::from_cols(
245 Vec3A::from_vec4(m.x_axis.yzww()),
246 Vec3A::from_vec4(m.y_axis.yzww()),
247 Vec3A::from_vec4(m.z_axis.yzww()),
248 ),
249 (3, 1) => Self::from_cols(
250 Vec3A::from_vec4(m.x_axis.xzww()),
251 Vec3A::from_vec4(m.y_axis.xzww()),
252 Vec3A::from_vec4(m.z_axis.xzww()),
253 ),
254 (3, 2) => Self::from_cols(
255 Vec3A::from_vec4(m.x_axis.xyww()),
256 Vec3A::from_vec4(m.y_axis.xyww()),
257 Vec3A::from_vec4(m.z_axis.xyww()),
258 ),
259 (3, 3) => Self::from_cols(
260 Vec3A::from_vec4(m.x_axis.xyzw()),
261 Vec3A::from_vec4(m.y_axis.xyzw()),
262 Vec3A::from_vec4(m.z_axis.xyzw()),
263 ),
264 _ => panic!("index out of bounds"),
265 }
266 }
267
268 #[inline]
274 #[must_use]
275 pub fn from_quat(rotation: Quat) -> Self {
276 glam_assert!(rotation.is_normalized());
277
278 let x2 = rotation.x + rotation.x;
279 let y2 = rotation.y + rotation.y;
280 let z2 = rotation.z + rotation.z;
281 let xx = rotation.x * x2;
282 let xy = rotation.x * y2;
283 let xz = rotation.x * z2;
284 let yy = rotation.y * y2;
285 let yz = rotation.y * z2;
286 let zz = rotation.z * z2;
287 let wx = rotation.w * x2;
288 let wy = rotation.w * y2;
289 let wz = rotation.w * z2;
290
291 Self::from_cols(
292 Vec3A::new(1.0 - (yy + zz), xy + wz, xz - wy),
293 Vec3A::new(xy - wz, 1.0 - (xx + zz), yz + wx),
294 Vec3A::new(xz + wy, yz - wx, 1.0 - (xx + yy)),
295 )
296 }
297
298 #[inline]
305 #[must_use]
306 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self {
307 glam_assert!(axis.is_normalized());
308
309 let (sin, cos) = math::sin_cos(angle);
310 let (xsin, ysin, zsin) = axis.mul(sin).into();
311 let (x, y, z) = axis.into();
312 let (x2, y2, z2) = axis.mul(axis).into();
313 let omc = 1.0 - cos;
314 let xyomc = x * y * omc;
315 let xzomc = x * z * omc;
316 let yzomc = y * z * omc;
317 Self::from_cols(
318 Vec3A::new(x2 * omc + cos, xyomc + zsin, xzomc - ysin),
319 Vec3A::new(xyomc - zsin, y2 * omc + cos, yzomc + xsin),
320 Vec3A::new(xzomc + ysin, yzomc - xsin, z2 * omc + cos),
321 )
322 }
323
324 #[inline]
327 #[must_use]
328 pub fn from_euler(order: EulerRot, a: f32, b: f32, c: f32) -> Self {
329 Self::from_euler_angles(order, a, b, c)
330 }
331
332 #[inline]
341 #[must_use]
342 pub fn to_euler(&self, order: EulerRot) -> (f32, f32, f32) {
343 glam_assert!(
344 self.x_axis.is_normalized()
345 && self.y_axis.is_normalized()
346 && self.z_axis.is_normalized()
347 );
348 self.to_euler_angles(order)
349 }
350
351 #[inline]
353 #[must_use]
354 pub fn from_rotation_x(angle: f32) -> Self {
355 let (sina, cosa) = math::sin_cos(angle);
356 Self::from_cols(
357 Vec3A::X,
358 Vec3A::new(0.0, cosa, sina),
359 Vec3A::new(0.0, -sina, cosa),
360 )
361 }
362
363 #[inline]
365 #[must_use]
366 pub fn from_rotation_y(angle: f32) -> Self {
367 let (sina, cosa) = math::sin_cos(angle);
368 Self::from_cols(
369 Vec3A::new(cosa, 0.0, -sina),
370 Vec3A::Y,
371 Vec3A::new(sina, 0.0, cosa),
372 )
373 }
374
375 #[inline]
377 #[must_use]
378 pub fn from_rotation_z(angle: f32) -> Self {
379 let (sina, cosa) = math::sin_cos(angle);
380 Self::from_cols(
381 Vec3A::new(cosa, sina, 0.0),
382 Vec3A::new(-sina, cosa, 0.0),
383 Vec3A::Z,
384 )
385 }
386
387 #[inline]
392 #[must_use]
393 pub fn from_translation(translation: Vec2) -> Self {
394 Self::from_cols(
395 Vec3A::X,
396 Vec3A::Y,
397 Vec3A::new(translation.x, translation.y, 1.0),
398 )
399 }
400
401 #[inline]
407 #[must_use]
408 pub fn from_angle(angle: f32) -> Self {
409 let (sin, cos) = math::sin_cos(angle);
410 Self::from_cols(
411 Vec3A::new(cos, sin, 0.0),
412 Vec3A::new(-sin, cos, 0.0),
413 Vec3A::Z,
414 )
415 }
416
417 #[inline]
423 #[must_use]
424 pub fn from_scale_angle_translation(scale: Vec2, angle: f32, translation: Vec2) -> Self {
425 let (sin, cos) = math::sin_cos(angle);
426 Self::from_cols(
427 Vec3A::new(cos * scale.x, sin * scale.x, 0.0),
428 Vec3A::new(-sin * scale.y, cos * scale.y, 0.0),
429 Vec3A::new(translation.x, translation.y, 1.0),
430 )
431 }
432
433 #[inline]
442 #[must_use]
443 pub fn from_scale(scale: Vec2) -> Self {
444 glam_assert!(scale.cmpne(Vec2::ZERO).any());
446
447 Self::from_cols(
448 Vec3A::new(scale.x, 0.0, 0.0),
449 Vec3A::new(0.0, scale.y, 0.0),
450 Vec3A::Z,
451 )
452 }
453
454 #[inline]
459 pub fn from_mat2(m: Mat2) -> Self {
460 Self::from_cols((m.x_axis, 0.0).into(), (m.y_axis, 0.0).into(), Vec3A::Z)
461 }
462
463 #[inline]
469 #[must_use]
470 pub const fn from_cols_slice(slice: &[f32]) -> Self {
471 Self::new(
472 slice[0], slice[1], slice[2], slice[3], slice[4], slice[5], slice[6], slice[7],
473 slice[8],
474 )
475 }
476
477 #[inline]
483 pub fn write_cols_to_slice(self, slice: &mut [f32]) {
484 slice[0] = self.x_axis.x;
485 slice[1] = self.x_axis.y;
486 slice[2] = self.x_axis.z;
487 slice[3] = self.y_axis.x;
488 slice[4] = self.y_axis.y;
489 slice[5] = self.y_axis.z;
490 slice[6] = self.z_axis.x;
491 slice[7] = self.z_axis.y;
492 slice[8] = self.z_axis.z;
493 }
494
495 #[inline]
501 #[must_use]
502 pub fn col(&self, index: usize) -> Vec3A {
503 match index {
504 0 => self.x_axis,
505 1 => self.y_axis,
506 2 => self.z_axis,
507 _ => panic!("index out of bounds"),
508 }
509 }
510
511 #[inline]
517 pub fn col_mut(&mut self, index: usize) -> &mut Vec3A {
518 match index {
519 0 => &mut self.x_axis,
520 1 => &mut self.y_axis,
521 2 => &mut self.z_axis,
522 _ => panic!("index out of bounds"),
523 }
524 }
525
526 #[inline]
532 #[must_use]
533 pub fn row(&self, index: usize) -> Vec3A {
534 match index {
535 0 => Vec3A::new(self.x_axis.x, self.y_axis.x, self.z_axis.x),
536 1 => Vec3A::new(self.x_axis.y, self.y_axis.y, self.z_axis.y),
537 2 => Vec3A::new(self.x_axis.z, self.y_axis.z, self.z_axis.z),
538 _ => panic!("index out of bounds"),
539 }
540 }
541
542 #[inline]
545 #[must_use]
546 pub fn is_finite(&self) -> bool {
547 self.x_axis.is_finite() && self.y_axis.is_finite() && self.z_axis.is_finite()
548 }
549
550 #[inline]
552 #[must_use]
553 pub fn is_nan(&self) -> bool {
554 self.x_axis.is_nan() || self.y_axis.is_nan() || self.z_axis.is_nan()
555 }
556
557 #[inline]
559 #[must_use]
560 pub fn transpose(&self) -> Self {
561 let x = self.x_axis.0;
562 let y = self.y_axis.0;
563 let z = self.z_axis.0;
564 unsafe {
565 let tmp0 = vreinterpretq_f32_u64(vsetq_lane_u64(
566 vgetq_lane_u64(vreinterpretq_u64_f32(y), 0),
567 vreinterpretq_u64_f32(x),
568 1,
569 ));
570 let tmp1 = vreinterpretq_f32_u64(vzip2q_u64(
571 vreinterpretq_u64_f32(x),
572 vreinterpretq_u64_f32(y),
573 ));
574 Mat3A::from_cols(
575 Vec3A::from(vsetq_lane_f32(vgetq_lane_f32(z, 0), vuzp1q_f32(tmp0, z), 3)),
576 Vec3A::from(vuzp2q_f32(tmp0, vdupq_laneq_f32(z, 1))),
577 Vec3A::from(vsetq_lane_f32(vgetq_lane_f32(z, 2), vuzp1q_f32(tmp1, z), 2)),
578 )
579 }
580 }
581
582 #[inline]
584 #[must_use]
585 pub fn determinant(&self) -> f32 {
586 self.z_axis.dot(self.x_axis.cross(self.y_axis))
587 }
588
589 #[inline]
597 #[must_use]
598 pub fn inverse(&self) -> Self {
599 let tmp0 = self.y_axis.cross(self.z_axis);
600 let tmp1 = self.z_axis.cross(self.x_axis);
601 let tmp2 = self.x_axis.cross(self.y_axis);
602 let det = self.z_axis.dot(tmp2);
603 glam_assert!(det != 0.0);
604 let inv_det = Vec3A::splat(det.recip());
605 Self::from_cols(tmp0.mul(inv_det), tmp1.mul(inv_det), tmp2.mul(inv_det)).transpose()
606 }
607
608 #[inline]
618 #[must_use]
619 pub fn transform_point2(&self, rhs: Vec2) -> Vec2 {
620 glam_assert!(self.row(2).abs_diff_eq(Vec3A::Z, 1e-6));
621 Mat2::from_cols(self.x_axis.xy(), self.y_axis.xy()) * rhs + self.z_axis.xy()
622 }
623
624 #[inline]
634 #[must_use]
635 pub fn transform_vector2(&self, rhs: Vec2) -> Vec2 {
636 glam_assert!(self.row(2).abs_diff_eq(Vec3A::Z, 1e-6));
637 Mat2::from_cols(self.x_axis.xy(), self.y_axis.xy()) * rhs
638 }
639
640 #[inline]
648 #[must_use]
649 pub fn look_to_lh(dir: Vec3, up: Vec3) -> Self {
650 Self::look_to_rh(-dir, up)
651 }
652
653 #[inline]
661 #[must_use]
662 pub fn look_to_rh(dir: Vec3, up: Vec3) -> Self {
663 glam_assert!(dir.is_normalized());
664 glam_assert!(up.is_normalized());
665 let f = dir;
666 let s = f.cross(up).normalize();
667 let u = s.cross(f);
668
669 Self::from_cols(
670 Vec3A::new(s.x, u.x, -f.x),
671 Vec3A::new(s.y, u.y, -f.y),
672 Vec3A::new(s.z, u.z, -f.z),
673 )
674 }
675
676 #[inline]
685 #[must_use]
686 pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Self {
687 Self::look_to_lh(center.sub(eye).normalize(), up)
688 }
689
690 #[inline]
699 pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Self {
700 Self::look_to_rh(center.sub(eye).normalize(), up)
701 }
702
703 #[inline]
705 #[must_use]
706 pub fn mul_vec3(&self, rhs: Vec3) -> Vec3 {
707 self.mul_vec3a(rhs.into()).into()
708 }
709
710 #[inline]
712 #[must_use]
713 pub fn mul_vec3a(&self, rhs: Vec3A) -> Vec3A {
714 let mut res = self.x_axis.mul(rhs.xxx());
715 res = res.add(self.y_axis.mul(rhs.yyy()));
716 res = res.add(self.z_axis.mul(rhs.zzz()));
717 res
718 }
719
720 #[inline]
722 #[must_use]
723 pub fn mul_mat3(&self, rhs: &Self) -> Self {
724 self.mul(rhs)
725 }
726
727 #[inline]
729 #[must_use]
730 pub fn add_mat3(&self, rhs: &Self) -> Self {
731 self.add(rhs)
732 }
733
734 #[inline]
736 #[must_use]
737 pub fn sub_mat3(&self, rhs: &Self) -> Self {
738 self.sub(rhs)
739 }
740
741 #[inline]
743 #[must_use]
744 pub fn mul_scalar(&self, rhs: f32) -> Self {
745 Self::from_cols(
746 self.x_axis.mul(rhs),
747 self.y_axis.mul(rhs),
748 self.z_axis.mul(rhs),
749 )
750 }
751
752 #[inline]
754 #[must_use]
755 pub fn div_scalar(&self, rhs: f32) -> Self {
756 let rhs = Vec3A::splat(rhs);
757 Self::from_cols(
758 self.x_axis.div(rhs),
759 self.y_axis.div(rhs),
760 self.z_axis.div(rhs),
761 )
762 }
763
764 #[inline]
774 #[must_use]
775 pub fn abs_diff_eq(&self, rhs: Self, max_abs_diff: f32) -> bool {
776 self.x_axis.abs_diff_eq(rhs.x_axis, max_abs_diff)
777 && self.y_axis.abs_diff_eq(rhs.y_axis, max_abs_diff)
778 && self.z_axis.abs_diff_eq(rhs.z_axis, max_abs_diff)
779 }
780
781 #[inline]
783 #[must_use]
784 pub fn abs(&self) -> Self {
785 Self::from_cols(self.x_axis.abs(), self.y_axis.abs(), self.z_axis.abs())
786 }
787
788 #[inline]
789 pub fn as_dmat3(&self) -> DMat3 {
790 DMat3::from_cols(
791 self.x_axis.as_dvec3(),
792 self.y_axis.as_dvec3(),
793 self.z_axis.as_dvec3(),
794 )
795 }
796}
797
798impl Default for Mat3A {
799 #[inline]
800 fn default() -> Self {
801 Self::IDENTITY
802 }
803}
804
805impl Add for Mat3A {
806 type Output = Self;
807 #[inline]
808 fn add(self, rhs: Self) -> Self {
809 Self::from_cols(
810 self.x_axis.add(rhs.x_axis),
811 self.y_axis.add(rhs.y_axis),
812 self.z_axis.add(rhs.z_axis),
813 )
814 }
815}
816
817impl Add<&Self> for Mat3A {
818 type Output = Self;
819 #[inline]
820 fn add(self, rhs: &Self) -> Self {
821 self.add(*rhs)
822 }
823}
824
825impl Add<&Mat3A> for &Mat3A {
826 type Output = Mat3A;
827 #[inline]
828 fn add(self, rhs: &Mat3A) -> Mat3A {
829 (*self).add(*rhs)
830 }
831}
832
833impl Add<Mat3A> for &Mat3A {
834 type Output = Mat3A;
835 #[inline]
836 fn add(self, rhs: Mat3A) -> Mat3A {
837 (*self).add(rhs)
838 }
839}
840
841impl AddAssign for Mat3A {
842 #[inline]
843 fn add_assign(&mut self, rhs: Self) {
844 *self = self.add(rhs);
845 }
846}
847
848impl AddAssign<&Self> for Mat3A {
849 #[inline]
850 fn add_assign(&mut self, rhs: &Self) {
851 self.add_assign(*rhs);
852 }
853}
854
855impl Sub for Mat3A {
856 type Output = Self;
857 #[inline]
858 fn sub(self, rhs: Self) -> Self {
859 Self::from_cols(
860 self.x_axis.sub(rhs.x_axis),
861 self.y_axis.sub(rhs.y_axis),
862 self.z_axis.sub(rhs.z_axis),
863 )
864 }
865}
866
867impl Sub<&Self> for Mat3A {
868 type Output = Self;
869 #[inline]
870 fn sub(self, rhs: &Self) -> Self {
871 self.sub(*rhs)
872 }
873}
874
875impl Sub<&Mat3A> for &Mat3A {
876 type Output = Mat3A;
877 #[inline]
878 fn sub(self, rhs: &Mat3A) -> Mat3A {
879 (*self).sub(*rhs)
880 }
881}
882
883impl Sub<Mat3A> for &Mat3A {
884 type Output = Mat3A;
885 #[inline]
886 fn sub(self, rhs: Mat3A) -> Mat3A {
887 (*self).sub(rhs)
888 }
889}
890
891impl SubAssign for Mat3A {
892 #[inline]
893 fn sub_assign(&mut self, rhs: Self) {
894 *self = self.sub(rhs);
895 }
896}
897
898impl SubAssign<&Self> for Mat3A {
899 #[inline]
900 fn sub_assign(&mut self, rhs: &Self) {
901 self.sub_assign(*rhs);
902 }
903}
904
905impl Neg for Mat3A {
906 type Output = Self;
907 #[inline]
908 fn neg(self) -> Self::Output {
909 Self::from_cols(self.x_axis.neg(), self.y_axis.neg(), self.z_axis.neg())
910 }
911}
912
913impl Neg for &Mat3A {
914 type Output = Mat3A;
915 #[inline]
916 fn neg(self) -> Mat3A {
917 (*self).neg()
918 }
919}
920
921impl Mul for Mat3A {
922 type Output = Self;
923 #[inline]
924 fn mul(self, rhs: Self) -> Self {
925 Self::from_cols(
926 self.mul(rhs.x_axis),
927 self.mul(rhs.y_axis),
928 self.mul(rhs.z_axis),
929 )
930 }
931}
932
933impl Mul<&Self> for Mat3A {
934 type Output = Self;
935 #[inline]
936 fn mul(self, rhs: &Self) -> Self {
937 self.mul(*rhs)
938 }
939}
940
941impl Mul<&Mat3A> for &Mat3A {
942 type Output = Mat3A;
943 #[inline]
944 fn mul(self, rhs: &Mat3A) -> Mat3A {
945 (*self).mul(*rhs)
946 }
947}
948
949impl Mul<Mat3A> for &Mat3A {
950 type Output = Mat3A;
951 #[inline]
952 fn mul(self, rhs: Mat3A) -> Mat3A {
953 (*self).mul(rhs)
954 }
955}
956
957impl MulAssign for Mat3A {
958 #[inline]
959 fn mul_assign(&mut self, rhs: Self) {
960 *self = self.mul(rhs);
961 }
962}
963
964impl MulAssign<&Self> for Mat3A {
965 #[inline]
966 fn mul_assign(&mut self, rhs: &Self) {
967 self.mul_assign(*rhs);
968 }
969}
970
971impl Mul<Vec3A> for Mat3A {
972 type Output = Vec3A;
973 #[inline]
974 fn mul(self, rhs: Vec3A) -> Self::Output {
975 self.mul_vec3a(rhs)
976 }
977}
978
979impl Mul<&Vec3A> for Mat3A {
980 type Output = Vec3A;
981 #[inline]
982 fn mul(self, rhs: &Vec3A) -> Vec3A {
983 self.mul(*rhs)
984 }
985}
986
987impl Mul<&Vec3A> for &Mat3A {
988 type Output = Vec3A;
989 #[inline]
990 fn mul(self, rhs: &Vec3A) -> Vec3A {
991 (*self).mul(*rhs)
992 }
993}
994
995impl Mul<Vec3A> for &Mat3A {
996 type Output = Vec3A;
997 #[inline]
998 fn mul(self, rhs: Vec3A) -> Vec3A {
999 (*self).mul(rhs)
1000 }
1001}
1002
1003impl Mul<Mat3A> for f32 {
1004 type Output = Mat3A;
1005 #[inline]
1006 fn mul(self, rhs: Mat3A) -> Self::Output {
1007 rhs.mul_scalar(self)
1008 }
1009}
1010
1011impl Mul<&Mat3A> for f32 {
1012 type Output = Mat3A;
1013 #[inline]
1014 fn mul(self, rhs: &Mat3A) -> Mat3A {
1015 self.mul(*rhs)
1016 }
1017}
1018
1019impl Mul<&Mat3A> for &f32 {
1020 type Output = Mat3A;
1021 #[inline]
1022 fn mul(self, rhs: &Mat3A) -> Mat3A {
1023 (*self).mul(*rhs)
1024 }
1025}
1026
1027impl Mul<Mat3A> for &f32 {
1028 type Output = Mat3A;
1029 #[inline]
1030 fn mul(self, rhs: Mat3A) -> Mat3A {
1031 (*self).mul(rhs)
1032 }
1033}
1034
1035impl Mul<f32> for Mat3A {
1036 type Output = Self;
1037 #[inline]
1038 fn mul(self, rhs: f32) -> Self {
1039 self.mul_scalar(rhs)
1040 }
1041}
1042
1043impl Mul<&f32> for Mat3A {
1044 type Output = Self;
1045 #[inline]
1046 fn mul(self, rhs: &f32) -> Self {
1047 self.mul(*rhs)
1048 }
1049}
1050
1051impl Mul<&f32> for &Mat3A {
1052 type Output = Mat3A;
1053 #[inline]
1054 fn mul(self, rhs: &f32) -> Mat3A {
1055 (*self).mul(*rhs)
1056 }
1057}
1058
1059impl Mul<f32> for &Mat3A {
1060 type Output = Mat3A;
1061 #[inline]
1062 fn mul(self, rhs: f32) -> Mat3A {
1063 (*self).mul(rhs)
1064 }
1065}
1066
1067impl MulAssign<f32> for Mat3A {
1068 #[inline]
1069 fn mul_assign(&mut self, rhs: f32) {
1070 *self = self.mul(rhs);
1071 }
1072}
1073
1074impl MulAssign<&f32> for Mat3A {
1075 #[inline]
1076 fn mul_assign(&mut self, rhs: &f32) {
1077 self.mul_assign(*rhs);
1078 }
1079}
1080
1081impl Div<Mat3A> for f32 {
1082 type Output = Mat3A;
1083 #[inline]
1084 fn div(self, rhs: Mat3A) -> Self::Output {
1085 rhs.div_scalar(self)
1086 }
1087}
1088
1089impl Div<&Mat3A> for f32 {
1090 type Output = Mat3A;
1091 #[inline]
1092 fn div(self, rhs: &Mat3A) -> Mat3A {
1093 self.div(*rhs)
1094 }
1095}
1096
1097impl Div<&Mat3A> for &f32 {
1098 type Output = Mat3A;
1099 #[inline]
1100 fn div(self, rhs: &Mat3A) -> Mat3A {
1101 (*self).div(*rhs)
1102 }
1103}
1104
1105impl Div<Mat3A> for &f32 {
1106 type Output = Mat3A;
1107 #[inline]
1108 fn div(self, rhs: Mat3A) -> Mat3A {
1109 (*self).div(rhs)
1110 }
1111}
1112
1113impl Div<f32> for Mat3A {
1114 type Output = Self;
1115 #[inline]
1116 fn div(self, rhs: f32) -> Self {
1117 self.div_scalar(rhs)
1118 }
1119}
1120
1121impl Div<&f32> for Mat3A {
1122 type Output = Self;
1123 #[inline]
1124 fn div(self, rhs: &f32) -> Self {
1125 self.div(*rhs)
1126 }
1127}
1128
1129impl Div<&f32> for &Mat3A {
1130 type Output = Mat3A;
1131 #[inline]
1132 fn div(self, rhs: &f32) -> Mat3A {
1133 (*self).div(*rhs)
1134 }
1135}
1136
1137impl Div<f32> for &Mat3A {
1138 type Output = Mat3A;
1139 #[inline]
1140 fn div(self, rhs: f32) -> Mat3A {
1141 (*self).div(rhs)
1142 }
1143}
1144
1145impl DivAssign<f32> for Mat3A {
1146 #[inline]
1147 fn div_assign(&mut self, rhs: f32) {
1148 *self = self.div(rhs);
1149 }
1150}
1151
1152impl DivAssign<&f32> for Mat3A {
1153 #[inline]
1154 fn div_assign(&mut self, rhs: &f32) {
1155 self.div_assign(*rhs);
1156 }
1157}
1158
1159impl Mul<Vec3> for Mat3A {
1160 type Output = Vec3;
1161 #[inline]
1162 fn mul(self, rhs: Vec3) -> Vec3 {
1163 self.mul_vec3a(rhs.into()).into()
1164 }
1165}
1166
1167impl Mul<&Vec3> for Mat3A {
1168 type Output = Vec3;
1169 #[inline]
1170 fn mul(self, rhs: &Vec3) -> Vec3 {
1171 self.mul(*rhs)
1172 }
1173}
1174
1175impl Mul<&Vec3> for &Mat3A {
1176 type Output = Vec3;
1177 #[inline]
1178 fn mul(self, rhs: &Vec3) -> Vec3 {
1179 (*self).mul(*rhs)
1180 }
1181}
1182
1183impl Mul<Vec3> for &Mat3A {
1184 type Output = Vec3;
1185 #[inline]
1186 fn mul(self, rhs: Vec3) -> Vec3 {
1187 (*self).mul(rhs)
1188 }
1189}
1190
1191impl From<Mat3> for Mat3A {
1192 #[inline]
1193 fn from(m: Mat3) -> Self {
1194 Self {
1195 x_axis: m.x_axis.into(),
1196 y_axis: m.y_axis.into(),
1197 z_axis: m.z_axis.into(),
1198 }
1199 }
1200}
1201
1202impl Sum<Self> for Mat3A {
1203 fn sum<I>(iter: I) -> Self
1204 where
1205 I: Iterator<Item = Self>,
1206 {
1207 iter.fold(Self::ZERO, Self::add)
1208 }
1209}
1210
1211impl<'a> Sum<&'a Self> for Mat3A {
1212 fn sum<I>(iter: I) -> Self
1213 where
1214 I: Iterator<Item = &'a Self>,
1215 {
1216 iter.fold(Self::ZERO, |a, &b| Self::add(a, b))
1217 }
1218}
1219
1220impl Product for Mat3A {
1221 fn product<I>(iter: I) -> Self
1222 where
1223 I: Iterator<Item = Self>,
1224 {
1225 iter.fold(Self::IDENTITY, Self::mul)
1226 }
1227}
1228
1229impl<'a> Product<&'a Self> for Mat3A {
1230 fn product<I>(iter: I) -> Self
1231 where
1232 I: Iterator<Item = &'a Self>,
1233 {
1234 iter.fold(Self::IDENTITY, |a, &b| Self::mul(a, b))
1235 }
1236}
1237
1238impl PartialEq for Mat3A {
1239 #[inline]
1240 fn eq(&self, rhs: &Self) -> bool {
1241 self.x_axis.eq(&rhs.x_axis) && self.y_axis.eq(&rhs.y_axis) && self.z_axis.eq(&rhs.z_axis)
1242 }
1243}
1244
1245impl fmt::Debug for Mat3A {
1246 fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
1247 fmt.debug_struct(stringify!(Mat3A))
1248 .field("x_axis", &self.x_axis)
1249 .field("y_axis", &self.y_axis)
1250 .field("z_axis", &self.z_axis)
1251 .finish()
1252 }
1253}
1254
1255impl fmt::Display for Mat3A {
1256 fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
1257 if let Some(p) = f.precision() {
1258 write!(
1259 f,
1260 "[{:.*}, {:.*}, {:.*}]",
1261 p, self.x_axis, p, self.y_axis, p, self.z_axis
1262 )
1263 } else {
1264 write!(f, "[{}, {}, {}]", self.x_axis, self.y_axis, self.z_axis)
1265 }
1266 }
1267}