1#[cfg(feature = "f64")]
4use crate::DMat3;
5
6use crate::{
7 euler::{FromEuler, ToEuler},
8 f32::math,
9 swizzles::*,
10 EulerRot, Mat2, Mat3, Mat4, Quat, Vec2, Vec3, Vec3A,
11};
12use core::fmt;
13use core::iter::{Product, Sum};
14use core::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign};
15
16use core::arch::aarch64::*;
17
18#[cfg(feature = "zerocopy")]
19use zerocopy_derive::*;
20
21#[inline(always)]
23#[must_use]
24pub const fn mat3a(x_axis: Vec3A, y_axis: Vec3A, z_axis: Vec3A) -> Mat3A {
25 Mat3A::from_cols(x_axis, y_axis, z_axis)
26}
27
28#[derive(Clone, Copy)]
53#[cfg_attr(feature = "bytemuck", derive(bytemuck::Pod, bytemuck::Zeroable))]
54#[cfg_attr(
55 feature = "zerocopy",
56 derive(FromBytes, Immutable, IntoBytes, KnownLayout)
57)]
58#[repr(C)]
59pub struct Mat3A {
60 pub x_axis: Vec3A,
61 pub y_axis: Vec3A,
62 pub z_axis: Vec3A,
63}
64
65impl Mat3A {
66 pub const ZERO: Self = Self::from_cols(Vec3A::ZERO, Vec3A::ZERO, Vec3A::ZERO);
68
69 pub const IDENTITY: Self = Self::from_cols(Vec3A::X, Vec3A::Y, Vec3A::Z);
71
72 pub const NAN: Self = Self::from_cols(Vec3A::NAN, Vec3A::NAN, Vec3A::NAN);
74
75 #[allow(clippy::too_many_arguments)]
76 #[inline(always)]
77 #[must_use]
78 const fn new(
79 m00: f32,
80 m01: f32,
81 m02: f32,
82 m10: f32,
83 m11: f32,
84 m12: f32,
85 m20: f32,
86 m21: f32,
87 m22: f32,
88 ) -> Self {
89 Self {
90 x_axis: Vec3A::new(m00, m01, m02),
91 y_axis: Vec3A::new(m10, m11, m12),
92 z_axis: Vec3A::new(m20, m21, m22),
93 }
94 }
95
96 #[inline(always)]
98 #[must_use]
99 pub const fn from_cols(x_axis: Vec3A, y_axis: Vec3A, z_axis: Vec3A) -> Self {
100 Self {
101 x_axis,
102 y_axis,
103 z_axis,
104 }
105 }
106
107 #[inline]
111 #[must_use]
112 pub const fn from_cols_array(m: &[f32; 9]) -> Self {
113 Self::new(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8])
114 }
115
116 #[inline]
119 #[must_use]
120 pub const fn to_cols_array(&self) -> [f32; 9] {
121 let [x_axis_x, x_axis_y, x_axis_z] = self.x_axis.to_array();
122 let [y_axis_x, y_axis_y, y_axis_z] = self.y_axis.to_array();
123 let [z_axis_x, z_axis_y, z_axis_z] = self.z_axis.to_array();
124
125 [
126 x_axis_x, x_axis_y, x_axis_z, y_axis_x, y_axis_y, y_axis_z, z_axis_x, z_axis_y,
127 z_axis_z,
128 ]
129 }
130
131 #[inline]
135 #[must_use]
136 pub const fn from_cols_array_2d(m: &[[f32; 3]; 3]) -> Self {
137 Self::from_cols(
138 Vec3A::from_array(m[0]),
139 Vec3A::from_array(m[1]),
140 Vec3A::from_array(m[2]),
141 )
142 }
143
144 #[inline]
147 #[must_use]
148 pub const fn to_cols_array_2d(&self) -> [[f32; 3]; 3] {
149 [
150 self.x_axis.to_array(),
151 self.y_axis.to_array(),
152 self.z_axis.to_array(),
153 ]
154 }
155
156 #[doc(alias = "scale")]
158 #[inline]
159 #[must_use]
160 pub const fn from_diagonal(diagonal: Vec3) -> Self {
161 Self::new(
162 diagonal.x, 0.0, 0.0, 0.0, diagonal.y, 0.0, 0.0, 0.0, diagonal.z,
163 )
164 }
165
166 #[inline]
168 #[must_use]
169 pub fn from_mat4(m: Mat4) -> Self {
170 Self::from_cols(
171 Vec3A::from_vec4(m.x_axis),
172 Vec3A::from_vec4(m.y_axis),
173 Vec3A::from_vec4(m.z_axis),
174 )
175 }
176
177 #[inline]
184 #[must_use]
185 pub fn from_mat4_minor(m: Mat4, i: usize, j: usize) -> Self {
186 match (i, j) {
187 (0, 0) => Self::from_cols(
188 Vec3A::from_vec4(m.y_axis.yzww()),
189 Vec3A::from_vec4(m.z_axis.yzww()),
190 Vec3A::from_vec4(m.w_axis.yzww()),
191 ),
192 (0, 1) => Self::from_cols(
193 Vec3A::from_vec4(m.y_axis.xzww()),
194 Vec3A::from_vec4(m.z_axis.xzww()),
195 Vec3A::from_vec4(m.w_axis.xzww()),
196 ),
197 (0, 2) => Self::from_cols(
198 Vec3A::from_vec4(m.y_axis.xyww()),
199 Vec3A::from_vec4(m.z_axis.xyww()),
200 Vec3A::from_vec4(m.w_axis.xyww()),
201 ),
202 (0, 3) => Self::from_cols(
203 Vec3A::from_vec4(m.y_axis.xyzw()),
204 Vec3A::from_vec4(m.z_axis.xyzw()),
205 Vec3A::from_vec4(m.w_axis.xyzw()),
206 ),
207 (1, 0) => Self::from_cols(
208 Vec3A::from_vec4(m.x_axis.yzww()),
209 Vec3A::from_vec4(m.z_axis.yzww()),
210 Vec3A::from_vec4(m.w_axis.yzww()),
211 ),
212 (1, 1) => Self::from_cols(
213 Vec3A::from_vec4(m.x_axis.xzww()),
214 Vec3A::from_vec4(m.z_axis.xzww()),
215 Vec3A::from_vec4(m.w_axis.xzww()),
216 ),
217 (1, 2) => Self::from_cols(
218 Vec3A::from_vec4(m.x_axis.xyww()),
219 Vec3A::from_vec4(m.z_axis.xyww()),
220 Vec3A::from_vec4(m.w_axis.xyww()),
221 ),
222 (1, 3) => Self::from_cols(
223 Vec3A::from_vec4(m.x_axis.xyzw()),
224 Vec3A::from_vec4(m.z_axis.xyzw()),
225 Vec3A::from_vec4(m.w_axis.xyzw()),
226 ),
227 (2, 0) => Self::from_cols(
228 Vec3A::from_vec4(m.x_axis.yzww()),
229 Vec3A::from_vec4(m.y_axis.yzww()),
230 Vec3A::from_vec4(m.w_axis.yzww()),
231 ),
232 (2, 1) => Self::from_cols(
233 Vec3A::from_vec4(m.x_axis.xzww()),
234 Vec3A::from_vec4(m.y_axis.xzww()),
235 Vec3A::from_vec4(m.w_axis.xzww()),
236 ),
237 (2, 2) => Self::from_cols(
238 Vec3A::from_vec4(m.x_axis.xyww()),
239 Vec3A::from_vec4(m.y_axis.xyww()),
240 Vec3A::from_vec4(m.w_axis.xyww()),
241 ),
242 (2, 3) => Self::from_cols(
243 Vec3A::from_vec4(m.x_axis.xyzw()),
244 Vec3A::from_vec4(m.y_axis.xyzw()),
245 Vec3A::from_vec4(m.w_axis.xyzw()),
246 ),
247 (3, 0) => Self::from_cols(
248 Vec3A::from_vec4(m.x_axis.yzww()),
249 Vec3A::from_vec4(m.y_axis.yzww()),
250 Vec3A::from_vec4(m.z_axis.yzww()),
251 ),
252 (3, 1) => Self::from_cols(
253 Vec3A::from_vec4(m.x_axis.xzww()),
254 Vec3A::from_vec4(m.y_axis.xzww()),
255 Vec3A::from_vec4(m.z_axis.xzww()),
256 ),
257 (3, 2) => Self::from_cols(
258 Vec3A::from_vec4(m.x_axis.xyww()),
259 Vec3A::from_vec4(m.y_axis.xyww()),
260 Vec3A::from_vec4(m.z_axis.xyww()),
261 ),
262 (3, 3) => Self::from_cols(
263 Vec3A::from_vec4(m.x_axis.xyzw()),
264 Vec3A::from_vec4(m.y_axis.xyzw()),
265 Vec3A::from_vec4(m.z_axis.xyzw()),
266 ),
267 _ => panic!("index out of bounds"),
268 }
269 }
270
271 #[inline]
277 #[must_use]
278 pub fn from_quat(rotation: Quat) -> Self {
279 glam_assert!(rotation.is_normalized());
280
281 let x2 = rotation.x + rotation.x;
282 let y2 = rotation.y + rotation.y;
283 let z2 = rotation.z + rotation.z;
284 let xx = rotation.x * x2;
285 let xy = rotation.x * y2;
286 let xz = rotation.x * z2;
287 let yy = rotation.y * y2;
288 let yz = rotation.y * z2;
289 let zz = rotation.z * z2;
290 let wx = rotation.w * x2;
291 let wy = rotation.w * y2;
292 let wz = rotation.w * z2;
293
294 Self::from_cols(
295 Vec3A::new(1.0 - (yy + zz), xy + wz, xz - wy),
296 Vec3A::new(xy - wz, 1.0 - (xx + zz), yz + wx),
297 Vec3A::new(xz + wy, yz - wx, 1.0 - (xx + yy)),
298 )
299 }
300
301 #[inline]
308 #[must_use]
309 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self {
310 glam_assert!(axis.is_normalized());
311
312 let (sin, cos) = math::sin_cos(angle);
313 let (xsin, ysin, zsin) = axis.mul(sin).into();
314 let (x, y, z) = axis.into();
315 let (x2, y2, z2) = axis.mul(axis).into();
316 let omc = 1.0 - cos;
317 let xyomc = x * y * omc;
318 let xzomc = x * z * omc;
319 let yzomc = y * z * omc;
320 Self::from_cols(
321 Vec3A::new(x2 * omc + cos, xyomc + zsin, xzomc - ysin),
322 Vec3A::new(xyomc - zsin, y2 * omc + cos, yzomc + xsin),
323 Vec3A::new(xzomc + ysin, yzomc - xsin, z2 * omc + cos),
324 )
325 }
326
327 #[inline]
330 #[must_use]
331 pub fn from_euler(order: EulerRot, a: f32, b: f32, c: f32) -> Self {
332 Self::from_euler_angles(order, a, b, c)
333 }
334
335 #[inline]
344 #[must_use]
345 pub fn to_euler(&self, order: EulerRot) -> (f32, f32, f32) {
346 glam_assert!(
347 self.x_axis.is_normalized()
348 && self.y_axis.is_normalized()
349 && self.z_axis.is_normalized()
350 );
351 self.to_euler_angles(order)
352 }
353
354 #[inline]
356 #[must_use]
357 pub fn from_rotation_x(angle: f32) -> Self {
358 let (sina, cosa) = math::sin_cos(angle);
359 Self::from_cols(
360 Vec3A::X,
361 Vec3A::new(0.0, cosa, sina),
362 Vec3A::new(0.0, -sina, cosa),
363 )
364 }
365
366 #[inline]
368 #[must_use]
369 pub fn from_rotation_y(angle: f32) -> Self {
370 let (sina, cosa) = math::sin_cos(angle);
371 Self::from_cols(
372 Vec3A::new(cosa, 0.0, -sina),
373 Vec3A::Y,
374 Vec3A::new(sina, 0.0, cosa),
375 )
376 }
377
378 #[inline]
380 #[must_use]
381 pub fn from_rotation_z(angle: f32) -> Self {
382 let (sina, cosa) = math::sin_cos(angle);
383 Self::from_cols(
384 Vec3A::new(cosa, sina, 0.0),
385 Vec3A::new(-sina, cosa, 0.0),
386 Vec3A::Z,
387 )
388 }
389
390 #[inline]
395 #[must_use]
396 pub fn from_translation(translation: Vec2) -> Self {
397 Self::from_cols(
398 Vec3A::X,
399 Vec3A::Y,
400 Vec3A::new(translation.x, translation.y, 1.0),
401 )
402 }
403
404 #[inline]
410 #[must_use]
411 pub fn from_angle(angle: f32) -> Self {
412 let (sin, cos) = math::sin_cos(angle);
413 Self::from_cols(
414 Vec3A::new(cos, sin, 0.0),
415 Vec3A::new(-sin, cos, 0.0),
416 Vec3A::Z,
417 )
418 }
419
420 #[inline]
426 #[must_use]
427 pub fn from_scale_angle_translation(scale: Vec2, angle: f32, translation: Vec2) -> Self {
428 let (sin, cos) = math::sin_cos(angle);
429 Self::from_cols(
430 Vec3A::new(cos * scale.x, sin * scale.x, 0.0),
431 Vec3A::new(-sin * scale.y, cos * scale.y, 0.0),
432 Vec3A::new(translation.x, translation.y, 1.0),
433 )
434 }
435
436 #[inline]
445 #[must_use]
446 pub fn from_scale(scale: Vec2) -> Self {
447 glam_assert!(scale.cmpne(Vec2::ZERO).any());
449
450 Self::from_cols(
451 Vec3A::new(scale.x, 0.0, 0.0),
452 Vec3A::new(0.0, scale.y, 0.0),
453 Vec3A::Z,
454 )
455 }
456
457 #[inline]
462 pub fn from_mat2(m: Mat2) -> Self {
463 Self::from_cols((m.x_axis, 0.0).into(), (m.y_axis, 0.0).into(), Vec3A::Z)
464 }
465
466 #[inline]
472 #[must_use]
473 pub const fn from_cols_slice(slice: &[f32]) -> Self {
474 Self::new(
475 slice[0], slice[1], slice[2], slice[3], slice[4], slice[5], slice[6], slice[7],
476 slice[8],
477 )
478 }
479
480 #[inline]
486 pub fn write_cols_to_slice(&self, slice: &mut [f32]) {
487 slice[0] = self.x_axis.x;
488 slice[1] = self.x_axis.y;
489 slice[2] = self.x_axis.z;
490 slice[3] = self.y_axis.x;
491 slice[4] = self.y_axis.y;
492 slice[5] = self.y_axis.z;
493 slice[6] = self.z_axis.x;
494 slice[7] = self.z_axis.y;
495 slice[8] = self.z_axis.z;
496 }
497
498 #[inline]
504 #[must_use]
505 pub fn col(&self, index: usize) -> Vec3A {
506 match index {
507 0 => self.x_axis,
508 1 => self.y_axis,
509 2 => self.z_axis,
510 _ => panic!("index out of bounds"),
511 }
512 }
513
514 #[inline]
520 pub fn col_mut(&mut self, index: usize) -> &mut Vec3A {
521 match index {
522 0 => &mut self.x_axis,
523 1 => &mut self.y_axis,
524 2 => &mut self.z_axis,
525 _ => panic!("index out of bounds"),
526 }
527 }
528
529 #[inline]
535 #[must_use]
536 pub fn row(&self, index: usize) -> Vec3A {
537 match index {
538 0 => Vec3A::new(self.x_axis.x, self.y_axis.x, self.z_axis.x),
539 1 => Vec3A::new(self.x_axis.y, self.y_axis.y, self.z_axis.y),
540 2 => Vec3A::new(self.x_axis.z, self.y_axis.z, self.z_axis.z),
541 _ => panic!("index out of bounds"),
542 }
543 }
544
545 #[inline]
548 #[must_use]
549 pub fn is_finite(&self) -> bool {
550 self.x_axis.is_finite() && self.y_axis.is_finite() && self.z_axis.is_finite()
551 }
552
553 #[inline]
555 #[must_use]
556 pub fn is_nan(&self) -> bool {
557 self.x_axis.is_nan() || self.y_axis.is_nan() || self.z_axis.is_nan()
558 }
559
560 #[inline]
562 #[must_use]
563 pub fn transpose(&self) -> Self {
564 let x = self.x_axis.0;
565 let y = self.y_axis.0;
566 let z = self.z_axis.0;
567 unsafe {
568 let tmp0 = vreinterpretq_f32_u64(vsetq_lane_u64(
569 vgetq_lane_u64(vreinterpretq_u64_f32(y), 0),
570 vreinterpretq_u64_f32(x),
571 1,
572 ));
573 let tmp1 = vreinterpretq_f32_u64(vzip2q_u64(
574 vreinterpretq_u64_f32(x),
575 vreinterpretq_u64_f32(y),
576 ));
577 Mat3A::from_cols(
578 Vec3A::from(vsetq_lane_f32(vgetq_lane_f32(z, 0), vuzp1q_f32(tmp0, z), 3)),
579 Vec3A::from(vuzp2q_f32(tmp0, vdupq_laneq_f32(z, 1))),
580 Vec3A::from(vsetq_lane_f32(vgetq_lane_f32(z, 2), vuzp1q_f32(tmp1, z), 2)),
581 )
582 }
583 }
584
585 #[inline]
587 #[must_use]
588 pub fn diagonal(&self) -> Vec3A {
589 Vec3A::new(self.x_axis.x, self.y_axis.y, self.z_axis.z)
590 }
591
592 #[inline]
594 #[must_use]
595 pub fn determinant(&self) -> f32 {
596 self.z_axis.dot(self.x_axis.cross(self.y_axis))
597 }
598
599 #[inline(always)]
611 #[must_use]
612 fn inverse_checked<const CHECKED: bool>(&self) -> (Self, bool) {
613 let tmp0 = self.y_axis.cross(self.z_axis);
614 let tmp1 = self.z_axis.cross(self.x_axis);
615 let tmp2 = self.x_axis.cross(self.y_axis);
616 let det = self.z_axis.dot(tmp2);
617 if CHECKED {
618 if det == 0.0 {
619 return (Self::ZERO, false);
620 }
621 } else {
622 glam_assert!(det != 0.0);
623 }
624 let inv_det = Vec3A::splat(det.recip());
625 (
626 Self::from_cols(tmp0.mul(inv_det), tmp1.mul(inv_det), tmp2.mul(inv_det)).transpose(),
627 true,
628 )
629 }
630
631 #[inline]
639 #[must_use]
640 pub fn inverse(&self) -> Self {
641 self.inverse_checked::<false>().0
642 }
643
644 #[inline]
646 #[must_use]
647 pub fn try_inverse(&self) -> Option<Self> {
648 let (m, is_valid) = self.inverse_checked::<true>();
649 if is_valid {
650 Some(m)
651 } else {
652 None
653 }
654 }
655
656 #[inline]
658 #[must_use]
659 pub fn inverse_or_zero(&self) -> Self {
660 self.inverse_checked::<true>().0
661 }
662
663 #[inline]
673 #[must_use]
674 pub fn transform_point2(&self, rhs: Vec2) -> Vec2 {
675 glam_assert!(self.row(2).abs_diff_eq(Vec3A::Z, 1e-6));
676 Mat2::from_cols(self.x_axis.xy(), self.y_axis.xy()) * rhs + self.z_axis.xy()
677 }
678
679 #[inline]
689 #[must_use]
690 pub fn transform_vector2(&self, rhs: Vec2) -> Vec2 {
691 glam_assert!(self.row(2).abs_diff_eq(Vec3A::Z, 1e-6));
692 Mat2::from_cols(self.x_axis.xy(), self.y_axis.xy()) * rhs
693 }
694
695 #[inline]
703 #[must_use]
704 pub fn look_to_lh(dir: Vec3, up: Vec3) -> Self {
705 Self::look_to_rh(-dir, up)
706 }
707
708 #[inline]
716 #[must_use]
717 pub fn look_to_rh(dir: Vec3, up: Vec3) -> Self {
718 glam_assert!(dir.is_normalized());
719 glam_assert!(up.is_normalized());
720 let f = dir;
721 let s = f.cross(up).normalize();
722 let u = s.cross(f);
723
724 Self::from_cols(
725 Vec3A::new(s.x, u.x, -f.x),
726 Vec3A::new(s.y, u.y, -f.y),
727 Vec3A::new(s.z, u.z, -f.z),
728 )
729 }
730
731 #[inline]
740 #[must_use]
741 pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Self {
742 Self::look_to_lh(center.sub(eye).normalize(), up)
743 }
744
745 #[inline]
754 pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Self {
755 Self::look_to_rh(center.sub(eye).normalize(), up)
756 }
757
758 #[inline]
760 #[must_use]
761 pub fn mul_vec3(&self, rhs: Vec3) -> Vec3 {
762 self.mul_vec3a(rhs.into()).into()
763 }
764
765 #[inline]
767 #[must_use]
768 pub fn mul_vec3a(&self, rhs: Vec3A) -> Vec3A {
769 let mut res = self.x_axis.mul(rhs.xxx());
770 res = res.add(self.y_axis.mul(rhs.yyy()));
771 res = res.add(self.z_axis.mul(rhs.zzz()));
772 res
773 }
774
775 #[inline]
777 #[must_use]
778 pub fn mul_transpose_vec3(&self, rhs: Vec3) -> Vec3 {
779 self.mul_transpose_vec3a(rhs.into()).into()
780 }
781
782 #[inline]
784 #[must_use]
785 pub fn mul_transpose_vec3a(&self, rhs: Vec3A) -> Vec3A {
786 Vec3A::new(
787 self.x_axis.dot(rhs),
788 self.y_axis.dot(rhs),
789 self.z_axis.dot(rhs),
790 )
791 }
792
793 #[inline]
795 #[must_use]
796 pub fn mul_mat3(&self, rhs: &Self) -> Self {
797 self.mul(rhs)
798 }
799
800 #[inline]
802 #[must_use]
803 pub fn add_mat3(&self, rhs: &Self) -> Self {
804 self.add(rhs)
805 }
806
807 #[inline]
809 #[must_use]
810 pub fn sub_mat3(&self, rhs: &Self) -> Self {
811 self.sub(rhs)
812 }
813
814 #[inline]
816 #[must_use]
817 pub fn mul_scalar(&self, rhs: f32) -> Self {
818 Self::from_cols(
819 self.x_axis.mul(rhs),
820 self.y_axis.mul(rhs),
821 self.z_axis.mul(rhs),
822 )
823 }
824
825 #[inline]
829 #[must_use]
830 pub fn mul_diagonal_scale(&self, scale: Vec3) -> Self {
831 Self::from_cols(
832 self.x_axis * scale.x,
833 self.y_axis * scale.y,
834 self.z_axis * scale.z,
835 )
836 }
837
838 #[inline]
840 #[must_use]
841 pub fn div_scalar(&self, rhs: f32) -> Self {
842 let rhs = Vec3A::splat(rhs);
843 Self::from_cols(
844 self.x_axis.div(rhs),
845 self.y_axis.div(rhs),
846 self.z_axis.div(rhs),
847 )
848 }
849
850 #[inline]
852 #[must_use]
853 pub fn recip(&self) -> Self {
854 Self::from_cols(
855 self.x_axis.recip(),
856 self.y_axis.recip(),
857 self.z_axis.recip(),
858 )
859 }
860
861 #[inline]
871 #[must_use]
872 pub fn abs_diff_eq(&self, rhs: Self, max_abs_diff: f32) -> bool {
873 self.x_axis.abs_diff_eq(rhs.x_axis, max_abs_diff)
874 && self.y_axis.abs_diff_eq(rhs.y_axis, max_abs_diff)
875 && self.z_axis.abs_diff_eq(rhs.z_axis, max_abs_diff)
876 }
877
878 #[inline]
880 #[must_use]
881 pub fn abs(&self) -> Self {
882 Self::from_cols(self.x_axis.abs(), self.y_axis.abs(), self.z_axis.abs())
883 }
884
885 #[cfg(feature = "f64")]
886 #[inline]
887 #[must_use]
888 pub fn as_dmat3(&self) -> DMat3 {
889 DMat3::from_cols(
890 self.x_axis.as_dvec3(),
891 self.y_axis.as_dvec3(),
892 self.z_axis.as_dvec3(),
893 )
894 }
895}
896
897impl Default for Mat3A {
898 #[inline]
899 fn default() -> Self {
900 Self::IDENTITY
901 }
902}
903
904impl Add for Mat3A {
905 type Output = Self;
906 #[inline]
907 fn add(self, rhs: Self) -> Self {
908 Self::from_cols(
909 self.x_axis.add(rhs.x_axis),
910 self.y_axis.add(rhs.y_axis),
911 self.z_axis.add(rhs.z_axis),
912 )
913 }
914}
915
916impl Add<&Self> for Mat3A {
917 type Output = Self;
918 #[inline]
919 fn add(self, rhs: &Self) -> Self {
920 self.add(*rhs)
921 }
922}
923
924impl Add<&Mat3A> for &Mat3A {
925 type Output = Mat3A;
926 #[inline]
927 fn add(self, rhs: &Mat3A) -> Mat3A {
928 (*self).add(*rhs)
929 }
930}
931
932impl Add<Mat3A> for &Mat3A {
933 type Output = Mat3A;
934 #[inline]
935 fn add(self, rhs: Mat3A) -> Mat3A {
936 (*self).add(rhs)
937 }
938}
939
940impl AddAssign for Mat3A {
941 #[inline]
942 fn add_assign(&mut self, rhs: Self) {
943 *self = self.add(rhs);
944 }
945}
946
947impl AddAssign<&Self> for Mat3A {
948 #[inline]
949 fn add_assign(&mut self, rhs: &Self) {
950 self.add_assign(*rhs);
951 }
952}
953
954impl Sub for Mat3A {
955 type Output = Self;
956 #[inline]
957 fn sub(self, rhs: Self) -> Self {
958 Self::from_cols(
959 self.x_axis.sub(rhs.x_axis),
960 self.y_axis.sub(rhs.y_axis),
961 self.z_axis.sub(rhs.z_axis),
962 )
963 }
964}
965
966impl Sub<&Self> for Mat3A {
967 type Output = Self;
968 #[inline]
969 fn sub(self, rhs: &Self) -> Self {
970 self.sub(*rhs)
971 }
972}
973
974impl Sub<&Mat3A> for &Mat3A {
975 type Output = Mat3A;
976 #[inline]
977 fn sub(self, rhs: &Mat3A) -> Mat3A {
978 (*self).sub(*rhs)
979 }
980}
981
982impl Sub<Mat3A> for &Mat3A {
983 type Output = Mat3A;
984 #[inline]
985 fn sub(self, rhs: Mat3A) -> Mat3A {
986 (*self).sub(rhs)
987 }
988}
989
990impl SubAssign for Mat3A {
991 #[inline]
992 fn sub_assign(&mut self, rhs: Self) {
993 *self = self.sub(rhs);
994 }
995}
996
997impl SubAssign<&Self> for Mat3A {
998 #[inline]
999 fn sub_assign(&mut self, rhs: &Self) {
1000 self.sub_assign(*rhs);
1001 }
1002}
1003
1004impl Neg for Mat3A {
1005 type Output = Self;
1006 #[inline]
1007 fn neg(self) -> Self::Output {
1008 Self::from_cols(self.x_axis.neg(), self.y_axis.neg(), self.z_axis.neg())
1009 }
1010}
1011
1012impl Neg for &Mat3A {
1013 type Output = Mat3A;
1014 #[inline]
1015 fn neg(self) -> Mat3A {
1016 (*self).neg()
1017 }
1018}
1019
1020impl Mul for Mat3A {
1021 type Output = Self;
1022 #[inline]
1023 fn mul(self, rhs: Self) -> Self {
1024 Self::from_cols(
1025 self.mul(rhs.x_axis),
1026 self.mul(rhs.y_axis),
1027 self.mul(rhs.z_axis),
1028 )
1029 }
1030}
1031
1032impl Mul<&Self> for Mat3A {
1033 type Output = Self;
1034 #[inline]
1035 fn mul(self, rhs: &Self) -> Self {
1036 self.mul(*rhs)
1037 }
1038}
1039
1040impl Mul<&Mat3A> for &Mat3A {
1041 type Output = Mat3A;
1042 #[inline]
1043 fn mul(self, rhs: &Mat3A) -> Mat3A {
1044 (*self).mul(*rhs)
1045 }
1046}
1047
1048impl Mul<Mat3A> for &Mat3A {
1049 type Output = Mat3A;
1050 #[inline]
1051 fn mul(self, rhs: Mat3A) -> Mat3A {
1052 (*self).mul(rhs)
1053 }
1054}
1055
1056impl MulAssign for Mat3A {
1057 #[inline]
1058 fn mul_assign(&mut self, rhs: Self) {
1059 *self = self.mul(rhs);
1060 }
1061}
1062
1063impl MulAssign<&Self> for Mat3A {
1064 #[inline]
1065 fn mul_assign(&mut self, rhs: &Self) {
1066 self.mul_assign(*rhs);
1067 }
1068}
1069
1070impl Mul<Vec3A> for Mat3A {
1071 type Output = Vec3A;
1072 #[inline]
1073 fn mul(self, rhs: Vec3A) -> Self::Output {
1074 self.mul_vec3a(rhs)
1075 }
1076}
1077
1078impl Mul<&Vec3A> for Mat3A {
1079 type Output = Vec3A;
1080 #[inline]
1081 fn mul(self, rhs: &Vec3A) -> Vec3A {
1082 self.mul(*rhs)
1083 }
1084}
1085
1086impl Mul<&Vec3A> for &Mat3A {
1087 type Output = Vec3A;
1088 #[inline]
1089 fn mul(self, rhs: &Vec3A) -> Vec3A {
1090 (*self).mul(*rhs)
1091 }
1092}
1093
1094impl Mul<Vec3A> for &Mat3A {
1095 type Output = Vec3A;
1096 #[inline]
1097 fn mul(self, rhs: Vec3A) -> Vec3A {
1098 (*self).mul(rhs)
1099 }
1100}
1101
1102impl Mul<Mat3A> for f32 {
1103 type Output = Mat3A;
1104 #[inline]
1105 fn mul(self, rhs: Mat3A) -> Self::Output {
1106 rhs.mul_scalar(self)
1107 }
1108}
1109
1110impl Mul<&Mat3A> for f32 {
1111 type Output = Mat3A;
1112 #[inline]
1113 fn mul(self, rhs: &Mat3A) -> Mat3A {
1114 self.mul(*rhs)
1115 }
1116}
1117
1118impl Mul<&Mat3A> for &f32 {
1119 type Output = Mat3A;
1120 #[inline]
1121 fn mul(self, rhs: &Mat3A) -> Mat3A {
1122 (*self).mul(*rhs)
1123 }
1124}
1125
1126impl Mul<Mat3A> for &f32 {
1127 type Output = Mat3A;
1128 #[inline]
1129 fn mul(self, rhs: Mat3A) -> Mat3A {
1130 (*self).mul(rhs)
1131 }
1132}
1133
1134impl Mul<f32> for Mat3A {
1135 type Output = Self;
1136 #[inline]
1137 fn mul(self, rhs: f32) -> Self {
1138 self.mul_scalar(rhs)
1139 }
1140}
1141
1142impl Mul<&f32> for Mat3A {
1143 type Output = Self;
1144 #[inline]
1145 fn mul(self, rhs: &f32) -> Self {
1146 self.mul(*rhs)
1147 }
1148}
1149
1150impl Mul<&f32> for &Mat3A {
1151 type Output = Mat3A;
1152 #[inline]
1153 fn mul(self, rhs: &f32) -> Mat3A {
1154 (*self).mul(*rhs)
1155 }
1156}
1157
1158impl Mul<f32> for &Mat3A {
1159 type Output = Mat3A;
1160 #[inline]
1161 fn mul(self, rhs: f32) -> Mat3A {
1162 (*self).mul(rhs)
1163 }
1164}
1165
1166impl MulAssign<f32> for Mat3A {
1167 #[inline]
1168 fn mul_assign(&mut self, rhs: f32) {
1169 *self = self.mul(rhs);
1170 }
1171}
1172
1173impl MulAssign<&f32> for Mat3A {
1174 #[inline]
1175 fn mul_assign(&mut self, rhs: &f32) {
1176 self.mul_assign(*rhs);
1177 }
1178}
1179
1180impl Div<Mat3A> for f32 {
1181 type Output = Mat3A;
1182 #[inline]
1183 fn div(self, rhs: Mat3A) -> Self::Output {
1184 Mat3A::from_cols(
1185 self.div(rhs.x_axis),
1186 self.div(rhs.y_axis),
1187 self.div(rhs.z_axis),
1188 )
1189 }
1190}
1191
1192impl Div<&Mat3A> for f32 {
1193 type Output = Mat3A;
1194 #[inline]
1195 fn div(self, rhs: &Mat3A) -> Mat3A {
1196 self.div(*rhs)
1197 }
1198}
1199
1200impl Div<&Mat3A> for &f32 {
1201 type Output = Mat3A;
1202 #[inline]
1203 fn div(self, rhs: &Mat3A) -> Mat3A {
1204 (*self).div(*rhs)
1205 }
1206}
1207
1208impl Div<Mat3A> for &f32 {
1209 type Output = Mat3A;
1210 #[inline]
1211 fn div(self, rhs: Mat3A) -> Mat3A {
1212 (*self).div(rhs)
1213 }
1214}
1215
1216impl Div<f32> for Mat3A {
1217 type Output = Self;
1218 #[inline]
1219 fn div(self, rhs: f32) -> Self {
1220 self.div_scalar(rhs)
1221 }
1222}
1223
1224impl Div<&f32> for Mat3A {
1225 type Output = Self;
1226 #[inline]
1227 fn div(self, rhs: &f32) -> Self {
1228 self.div(*rhs)
1229 }
1230}
1231
1232impl Div<&f32> for &Mat3A {
1233 type Output = Mat3A;
1234 #[inline]
1235 fn div(self, rhs: &f32) -> Mat3A {
1236 (*self).div(*rhs)
1237 }
1238}
1239
1240impl Div<f32> for &Mat3A {
1241 type Output = Mat3A;
1242 #[inline]
1243 fn div(self, rhs: f32) -> Mat3A {
1244 (*self).div(rhs)
1245 }
1246}
1247
1248impl DivAssign<f32> for Mat3A {
1249 #[inline]
1250 fn div_assign(&mut self, rhs: f32) {
1251 *self = self.div(rhs);
1252 }
1253}
1254
1255impl DivAssign<&f32> for Mat3A {
1256 #[inline]
1257 fn div_assign(&mut self, rhs: &f32) {
1258 self.div_assign(*rhs);
1259 }
1260}
1261
1262impl Mul<Vec3> for Mat3A {
1263 type Output = Vec3;
1264 #[inline]
1265 fn mul(self, rhs: Vec3) -> Vec3 {
1266 self.mul_vec3a(rhs.into()).into()
1267 }
1268}
1269
1270impl Mul<&Vec3> for Mat3A {
1271 type Output = Vec3;
1272 #[inline]
1273 fn mul(self, rhs: &Vec3) -> Vec3 {
1274 self.mul(*rhs)
1275 }
1276}
1277
1278impl Mul<&Vec3> for &Mat3A {
1279 type Output = Vec3;
1280 #[inline]
1281 fn mul(self, rhs: &Vec3) -> Vec3 {
1282 (*self).mul(*rhs)
1283 }
1284}
1285
1286impl Mul<Vec3> for &Mat3A {
1287 type Output = Vec3;
1288 #[inline]
1289 fn mul(self, rhs: Vec3) -> Vec3 {
1290 (*self).mul(rhs)
1291 }
1292}
1293
1294impl From<Mat3> for Mat3A {
1295 #[inline]
1296 fn from(m: Mat3) -> Self {
1297 Self {
1298 x_axis: m.x_axis.into(),
1299 y_axis: m.y_axis.into(),
1300 z_axis: m.z_axis.into(),
1301 }
1302 }
1303}
1304
1305impl Sum<Self> for Mat3A {
1306 fn sum<I>(iter: I) -> Self
1307 where
1308 I: Iterator<Item = Self>,
1309 {
1310 iter.fold(Self::ZERO, Self::add)
1311 }
1312}
1313
1314impl<'a> Sum<&'a Self> for Mat3A {
1315 fn sum<I>(iter: I) -> Self
1316 where
1317 I: Iterator<Item = &'a Self>,
1318 {
1319 iter.fold(Self::ZERO, |a, &b| Self::add(a, b))
1320 }
1321}
1322
1323impl Product for Mat3A {
1324 fn product<I>(iter: I) -> Self
1325 where
1326 I: Iterator<Item = Self>,
1327 {
1328 iter.fold(Self::IDENTITY, Self::mul)
1329 }
1330}
1331
1332impl<'a> Product<&'a Self> for Mat3A {
1333 fn product<I>(iter: I) -> Self
1334 where
1335 I: Iterator<Item = &'a Self>,
1336 {
1337 iter.fold(Self::IDENTITY, |a, &b| Self::mul(a, b))
1338 }
1339}
1340
1341impl PartialEq for Mat3A {
1342 #[inline]
1343 fn eq(&self, rhs: &Self) -> bool {
1344 self.x_axis.eq(&rhs.x_axis) && self.y_axis.eq(&rhs.y_axis) && self.z_axis.eq(&rhs.z_axis)
1345 }
1346}
1347
1348impl fmt::Debug for Mat3A {
1349 fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
1350 fmt.debug_struct(stringify!(Mat3A))
1351 .field("x_axis", &self.x_axis)
1352 .field("y_axis", &self.y_axis)
1353 .field("z_axis", &self.z_axis)
1354 .finish()
1355 }
1356}
1357
1358impl fmt::Display for Mat3A {
1359 fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
1360 if let Some(p) = f.precision() {
1361 write!(
1362 f,
1363 "[{:.*}, {:.*}, {:.*}]",
1364 p, self.x_axis, p, self.y_axis, p, self.z_axis
1365 )
1366 } else {
1367 write!(f, "[{}, {}, {}]", self.x_axis, self.y_axis, self.z_axis)
1368 }
1369 }
1370}