glam/swizzles/
usizevec2_impl.rsuse crate::{USizeVec2, USizeVec3, USizeVec4, Vec2Swizzles};
impl Vec2Swizzles for USizeVec2 {
type Vec3 = USizeVec3;
type Vec4 = USizeVec4;
#[inline]
fn xx(self) -> USizeVec2 {
USizeVec2 {
x: self.x,
y: self.x,
}
}
#[inline]
fn yx(self) -> USizeVec2 {
USizeVec2 {
x: self.y,
y: self.x,
}
}
#[inline]
fn yy(self) -> USizeVec2 {
USizeVec2 {
x: self.y,
y: self.y,
}
}
#[inline]
fn xxx(self) -> USizeVec3 {
USizeVec3::new(self.x, self.x, self.x)
}
#[inline]
fn xxy(self) -> USizeVec3 {
USizeVec3::new(self.x, self.x, self.y)
}
#[inline]
fn xyx(self) -> USizeVec3 {
USizeVec3::new(self.x, self.y, self.x)
}
#[inline]
fn xyy(self) -> USizeVec3 {
USizeVec3::new(self.x, self.y, self.y)
}
#[inline]
fn yxx(self) -> USizeVec3 {
USizeVec3::new(self.y, self.x, self.x)
}
#[inline]
fn yxy(self) -> USizeVec3 {
USizeVec3::new(self.y, self.x, self.y)
}
#[inline]
fn yyx(self) -> USizeVec3 {
USizeVec3::new(self.y, self.y, self.x)
}
#[inline]
fn yyy(self) -> USizeVec3 {
USizeVec3::new(self.y, self.y, self.y)
}
#[inline]
fn xxxx(self) -> USizeVec4 {
USizeVec4::new(self.x, self.x, self.x, self.x)
}
#[inline]
fn xxxy(self) -> USizeVec4 {
USizeVec4::new(self.x, self.x, self.x, self.y)
}
#[inline]
fn xxyx(self) -> USizeVec4 {
USizeVec4::new(self.x, self.x, self.y, self.x)
}
#[inline]
fn xxyy(self) -> USizeVec4 {
USizeVec4::new(self.x, self.x, self.y, self.y)
}
#[inline]
fn xyxx(self) -> USizeVec4 {
USizeVec4::new(self.x, self.y, self.x, self.x)
}
#[inline]
fn xyxy(self) -> USizeVec4 {
USizeVec4::new(self.x, self.y, self.x, self.y)
}
#[inline]
fn xyyx(self) -> USizeVec4 {
USizeVec4::new(self.x, self.y, self.y, self.x)
}
#[inline]
fn xyyy(self) -> USizeVec4 {
USizeVec4::new(self.x, self.y, self.y, self.y)
}
#[inline]
fn yxxx(self) -> USizeVec4 {
USizeVec4::new(self.y, self.x, self.x, self.x)
}
#[inline]
fn yxxy(self) -> USizeVec4 {
USizeVec4::new(self.y, self.x, self.x, self.y)
}
#[inline]
fn yxyx(self) -> USizeVec4 {
USizeVec4::new(self.y, self.x, self.y, self.x)
}
#[inline]
fn yxyy(self) -> USizeVec4 {
USizeVec4::new(self.y, self.x, self.y, self.y)
}
#[inline]
fn yyxx(self) -> USizeVec4 {
USizeVec4::new(self.y, self.y, self.x, self.x)
}
#[inline]
fn yyxy(self) -> USizeVec4 {
USizeVec4::new(self.y, self.y, self.x, self.y)
}
#[inline]
fn yyyx(self) -> USizeVec4 {
USizeVec4::new(self.y, self.y, self.y, self.x)
}
#[inline]
fn yyyy(self) -> USizeVec4 {
USizeVec4::new(self.y, self.y, self.y, self.y)
}
}