glam/swizzles/
usizevec2_impl.rs1use crate::{USizeVec2, USizeVec3, USizeVec4, Vec2Swizzles};
4
5impl Vec2Swizzles for USizeVec2 {
6 type Vec3 = USizeVec3;
7
8 type Vec4 = USizeVec4;
9
10 #[inline]
11 fn xx(self) -> USizeVec2 {
12 USizeVec2 {
13 x: self.x,
14 y: self.x,
15 }
16 }
17
18 #[inline]
19 fn yx(self) -> USizeVec2 {
20 USizeVec2 {
21 x: self.y,
22 y: self.x,
23 }
24 }
25
26 #[inline]
27 fn yy(self) -> USizeVec2 {
28 USizeVec2 {
29 x: self.y,
30 y: self.y,
31 }
32 }
33
34 #[inline]
35 fn xxx(self) -> USizeVec3 {
36 USizeVec3::new(self.x, self.x, self.x)
37 }
38
39 #[inline]
40 fn xxy(self) -> USizeVec3 {
41 USizeVec3::new(self.x, self.x, self.y)
42 }
43
44 #[inline]
45 fn xyx(self) -> USizeVec3 {
46 USizeVec3::new(self.x, self.y, self.x)
47 }
48
49 #[inline]
50 fn xyy(self) -> USizeVec3 {
51 USizeVec3::new(self.x, self.y, self.y)
52 }
53
54 #[inline]
55 fn yxx(self) -> USizeVec3 {
56 USizeVec3::new(self.y, self.x, self.x)
57 }
58
59 #[inline]
60 fn yxy(self) -> USizeVec3 {
61 USizeVec3::new(self.y, self.x, self.y)
62 }
63
64 #[inline]
65 fn yyx(self) -> USizeVec3 {
66 USizeVec3::new(self.y, self.y, self.x)
67 }
68
69 #[inline]
70 fn yyy(self) -> USizeVec3 {
71 USizeVec3::new(self.y, self.y, self.y)
72 }
73
74 #[inline]
75 fn xxxx(self) -> USizeVec4 {
76 USizeVec4::new(self.x, self.x, self.x, self.x)
77 }
78
79 #[inline]
80 fn xxxy(self) -> USizeVec4 {
81 USizeVec4::new(self.x, self.x, self.x, self.y)
82 }
83
84 #[inline]
85 fn xxyx(self) -> USizeVec4 {
86 USizeVec4::new(self.x, self.x, self.y, self.x)
87 }
88
89 #[inline]
90 fn xxyy(self) -> USizeVec4 {
91 USizeVec4::new(self.x, self.x, self.y, self.y)
92 }
93
94 #[inline]
95 fn xyxx(self) -> USizeVec4 {
96 USizeVec4::new(self.x, self.y, self.x, self.x)
97 }
98
99 #[inline]
100 fn xyxy(self) -> USizeVec4 {
101 USizeVec4::new(self.x, self.y, self.x, self.y)
102 }
103
104 #[inline]
105 fn xyyx(self) -> USizeVec4 {
106 USizeVec4::new(self.x, self.y, self.y, self.x)
107 }
108
109 #[inline]
110 fn xyyy(self) -> USizeVec4 {
111 USizeVec4::new(self.x, self.y, self.y, self.y)
112 }
113
114 #[inline]
115 fn yxxx(self) -> USizeVec4 {
116 USizeVec4::new(self.y, self.x, self.x, self.x)
117 }
118
119 #[inline]
120 fn yxxy(self) -> USizeVec4 {
121 USizeVec4::new(self.y, self.x, self.x, self.y)
122 }
123
124 #[inline]
125 fn yxyx(self) -> USizeVec4 {
126 USizeVec4::new(self.y, self.x, self.y, self.x)
127 }
128
129 #[inline]
130 fn yxyy(self) -> USizeVec4 {
131 USizeVec4::new(self.y, self.x, self.y, self.y)
132 }
133
134 #[inline]
135 fn yyxx(self) -> USizeVec4 {
136 USizeVec4::new(self.y, self.y, self.x, self.x)
137 }
138
139 #[inline]
140 fn yyxy(self) -> USizeVec4 {
141 USizeVec4::new(self.y, self.y, self.x, self.y)
142 }
143
144 #[inline]
145 fn yyyx(self) -> USizeVec4 {
146 USizeVec4::new(self.y, self.y, self.y, self.x)
147 }
148
149 #[inline]
150 fn yyyy(self) -> USizeVec4 {
151 USizeVec4::new(self.y, self.y, self.y, self.y)
152 }
153}