1use crate::{USizeVec2, USizeVec3, USizeVec4, Vec4Swizzles};
4
5impl Vec4Swizzles for USizeVec4 {
6 type Vec2 = USizeVec2;
7
8 type Vec3 = USizeVec3;
9
10 #[inline]
11 fn xx(self) -> USizeVec2 {
12 USizeVec2 {
13 x: self.x,
14 y: self.x,
15 }
16 }
17
18 #[inline]
19 fn xy(self) -> USizeVec2 {
20 USizeVec2 {
21 x: self.x,
22 y: self.y,
23 }
24 }
25
26 #[inline]
27 fn with_xy(self, rhs: USizeVec2) -> Self {
28 Self::new(rhs.x, rhs.y, self.z, self.w)
29 }
30
31 #[inline]
32 fn xz(self) -> USizeVec2 {
33 USizeVec2 {
34 x: self.x,
35 y: self.z,
36 }
37 }
38
39 #[inline]
40 fn with_xz(self, rhs: USizeVec2) -> Self {
41 Self::new(rhs.x, self.y, rhs.y, self.w)
42 }
43
44 #[inline]
45 fn xw(self) -> USizeVec2 {
46 USizeVec2 {
47 x: self.x,
48 y: self.w,
49 }
50 }
51
52 #[inline]
53 fn with_xw(self, rhs: USizeVec2) -> Self {
54 Self::new(rhs.x, self.y, self.z, rhs.y)
55 }
56
57 #[inline]
58 fn yx(self) -> USizeVec2 {
59 USizeVec2 {
60 x: self.y,
61 y: self.x,
62 }
63 }
64
65 #[inline]
66 fn with_yx(self, rhs: USizeVec2) -> Self {
67 Self::new(rhs.y, rhs.x, self.z, self.w)
68 }
69
70 #[inline]
71 fn yy(self) -> USizeVec2 {
72 USizeVec2 {
73 x: self.y,
74 y: self.y,
75 }
76 }
77
78 #[inline]
79 fn yz(self) -> USizeVec2 {
80 USizeVec2 {
81 x: self.y,
82 y: self.z,
83 }
84 }
85
86 #[inline]
87 fn with_yz(self, rhs: USizeVec2) -> Self {
88 Self::new(self.x, rhs.x, rhs.y, self.w)
89 }
90
91 #[inline]
92 fn yw(self) -> USizeVec2 {
93 USizeVec2 {
94 x: self.y,
95 y: self.w,
96 }
97 }
98
99 #[inline]
100 fn with_yw(self, rhs: USizeVec2) -> Self {
101 Self::new(self.x, rhs.x, self.z, rhs.y)
102 }
103
104 #[inline]
105 fn zx(self) -> USizeVec2 {
106 USizeVec2 {
107 x: self.z,
108 y: self.x,
109 }
110 }
111
112 #[inline]
113 fn with_zx(self, rhs: USizeVec2) -> Self {
114 Self::new(rhs.y, self.y, rhs.x, self.w)
115 }
116
117 #[inline]
118 fn zy(self) -> USizeVec2 {
119 USizeVec2 {
120 x: self.z,
121 y: self.y,
122 }
123 }
124
125 #[inline]
126 fn with_zy(self, rhs: USizeVec2) -> Self {
127 Self::new(self.x, rhs.y, rhs.x, self.w)
128 }
129
130 #[inline]
131 fn zz(self) -> USizeVec2 {
132 USizeVec2 {
133 x: self.z,
134 y: self.z,
135 }
136 }
137
138 #[inline]
139 fn zw(self) -> USizeVec2 {
140 USizeVec2 {
141 x: self.z,
142 y: self.w,
143 }
144 }
145
146 #[inline]
147 fn with_zw(self, rhs: USizeVec2) -> Self {
148 Self::new(self.x, self.y, rhs.x, rhs.y)
149 }
150
151 #[inline]
152 fn wx(self) -> USizeVec2 {
153 USizeVec2 {
154 x: self.w,
155 y: self.x,
156 }
157 }
158
159 #[inline]
160 fn with_wx(self, rhs: USizeVec2) -> Self {
161 Self::new(rhs.y, self.y, self.z, rhs.x)
162 }
163
164 #[inline]
165 fn wy(self) -> USizeVec2 {
166 USizeVec2 {
167 x: self.w,
168 y: self.y,
169 }
170 }
171
172 #[inline]
173 fn with_wy(self, rhs: USizeVec2) -> Self {
174 Self::new(self.x, rhs.y, self.z, rhs.x)
175 }
176
177 #[inline]
178 fn wz(self) -> USizeVec2 {
179 USizeVec2 {
180 x: self.w,
181 y: self.z,
182 }
183 }
184
185 #[inline]
186 fn with_wz(self, rhs: USizeVec2) -> Self {
187 Self::new(self.x, self.y, rhs.y, rhs.x)
188 }
189
190 #[inline]
191 fn ww(self) -> USizeVec2 {
192 USizeVec2 {
193 x: self.w,
194 y: self.w,
195 }
196 }
197
198 #[inline]
199 fn xxx(self) -> USizeVec3 {
200 USizeVec3::new(self.x, self.x, self.x)
201 }
202
203 #[inline]
204 fn xxy(self) -> USizeVec3 {
205 USizeVec3::new(self.x, self.x, self.y)
206 }
207
208 #[inline]
209 fn xxz(self) -> USizeVec3 {
210 USizeVec3::new(self.x, self.x, self.z)
211 }
212
213 #[inline]
214 fn xxw(self) -> USizeVec3 {
215 USizeVec3::new(self.x, self.x, self.w)
216 }
217
218 #[inline]
219 fn xyx(self) -> USizeVec3 {
220 USizeVec3::new(self.x, self.y, self.x)
221 }
222
223 #[inline]
224 fn xyy(self) -> USizeVec3 {
225 USizeVec3::new(self.x, self.y, self.y)
226 }
227
228 #[inline]
229 fn xyz(self) -> USizeVec3 {
230 USizeVec3::new(self.x, self.y, self.z)
231 }
232
233 #[inline]
234 fn with_xyz(self, rhs: USizeVec3) -> Self {
235 Self::new(rhs.x, rhs.y, rhs.z, self.w)
236 }
237
238 #[inline]
239 fn xyw(self) -> USizeVec3 {
240 USizeVec3::new(self.x, self.y, self.w)
241 }
242
243 #[inline]
244 fn with_xyw(self, rhs: USizeVec3) -> Self {
245 Self::new(rhs.x, rhs.y, self.z, rhs.z)
246 }
247
248 #[inline]
249 fn xzx(self) -> USizeVec3 {
250 USizeVec3::new(self.x, self.z, self.x)
251 }
252
253 #[inline]
254 fn xzy(self) -> USizeVec3 {
255 USizeVec3::new(self.x, self.z, self.y)
256 }
257
258 #[inline]
259 fn with_xzy(self, rhs: USizeVec3) -> Self {
260 Self::new(rhs.x, rhs.z, rhs.y, self.w)
261 }
262
263 #[inline]
264 fn xzz(self) -> USizeVec3 {
265 USizeVec3::new(self.x, self.z, self.z)
266 }
267
268 #[inline]
269 fn xzw(self) -> USizeVec3 {
270 USizeVec3::new(self.x, self.z, self.w)
271 }
272
273 #[inline]
274 fn with_xzw(self, rhs: USizeVec3) -> Self {
275 Self::new(rhs.x, self.y, rhs.y, rhs.z)
276 }
277
278 #[inline]
279 fn xwx(self) -> USizeVec3 {
280 USizeVec3::new(self.x, self.w, self.x)
281 }
282
283 #[inline]
284 fn xwy(self) -> USizeVec3 {
285 USizeVec3::new(self.x, self.w, self.y)
286 }
287
288 #[inline]
289 fn with_xwy(self, rhs: USizeVec3) -> Self {
290 Self::new(rhs.x, rhs.z, self.z, rhs.y)
291 }
292
293 #[inline]
294 fn xwz(self) -> USizeVec3 {
295 USizeVec3::new(self.x, self.w, self.z)
296 }
297
298 #[inline]
299 fn with_xwz(self, rhs: USizeVec3) -> Self {
300 Self::new(rhs.x, self.y, rhs.z, rhs.y)
301 }
302
303 #[inline]
304 fn xww(self) -> USizeVec3 {
305 USizeVec3::new(self.x, self.w, self.w)
306 }
307
308 #[inline]
309 fn yxx(self) -> USizeVec3 {
310 USizeVec3::new(self.y, self.x, self.x)
311 }
312
313 #[inline]
314 fn yxy(self) -> USizeVec3 {
315 USizeVec3::new(self.y, self.x, self.y)
316 }
317
318 #[inline]
319 fn yxz(self) -> USizeVec3 {
320 USizeVec3::new(self.y, self.x, self.z)
321 }
322
323 #[inline]
324 fn with_yxz(self, rhs: USizeVec3) -> Self {
325 Self::new(rhs.y, rhs.x, rhs.z, self.w)
326 }
327
328 #[inline]
329 fn yxw(self) -> USizeVec3 {
330 USizeVec3::new(self.y, self.x, self.w)
331 }
332
333 #[inline]
334 fn with_yxw(self, rhs: USizeVec3) -> Self {
335 Self::new(rhs.y, rhs.x, self.z, rhs.z)
336 }
337
338 #[inline]
339 fn yyx(self) -> USizeVec3 {
340 USizeVec3::new(self.y, self.y, self.x)
341 }
342
343 #[inline]
344 fn yyy(self) -> USizeVec3 {
345 USizeVec3::new(self.y, self.y, self.y)
346 }
347
348 #[inline]
349 fn yyz(self) -> USizeVec3 {
350 USizeVec3::new(self.y, self.y, self.z)
351 }
352
353 #[inline]
354 fn yyw(self) -> USizeVec3 {
355 USizeVec3::new(self.y, self.y, self.w)
356 }
357
358 #[inline]
359 fn yzx(self) -> USizeVec3 {
360 USizeVec3::new(self.y, self.z, self.x)
361 }
362
363 #[inline]
364 fn with_yzx(self, rhs: USizeVec3) -> Self {
365 Self::new(rhs.z, rhs.x, rhs.y, self.w)
366 }
367
368 #[inline]
369 fn yzy(self) -> USizeVec3 {
370 USizeVec3::new(self.y, self.z, self.y)
371 }
372
373 #[inline]
374 fn yzz(self) -> USizeVec3 {
375 USizeVec3::new(self.y, self.z, self.z)
376 }
377
378 #[inline]
379 fn yzw(self) -> USizeVec3 {
380 USizeVec3::new(self.y, self.z, self.w)
381 }
382
383 #[inline]
384 fn with_yzw(self, rhs: USizeVec3) -> Self {
385 Self::new(self.x, rhs.x, rhs.y, rhs.z)
386 }
387
388 #[inline]
389 fn ywx(self) -> USizeVec3 {
390 USizeVec3::new(self.y, self.w, self.x)
391 }
392
393 #[inline]
394 fn with_ywx(self, rhs: USizeVec3) -> Self {
395 Self::new(rhs.z, rhs.x, self.z, rhs.y)
396 }
397
398 #[inline]
399 fn ywy(self) -> USizeVec3 {
400 USizeVec3::new(self.y, self.w, self.y)
401 }
402
403 #[inline]
404 fn ywz(self) -> USizeVec3 {
405 USizeVec3::new(self.y, self.w, self.z)
406 }
407
408 #[inline]
409 fn with_ywz(self, rhs: USizeVec3) -> Self {
410 Self::new(self.x, rhs.x, rhs.z, rhs.y)
411 }
412
413 #[inline]
414 fn yww(self) -> USizeVec3 {
415 USizeVec3::new(self.y, self.w, self.w)
416 }
417
418 #[inline]
419 fn zxx(self) -> USizeVec3 {
420 USizeVec3::new(self.z, self.x, self.x)
421 }
422
423 #[inline]
424 fn zxy(self) -> USizeVec3 {
425 USizeVec3::new(self.z, self.x, self.y)
426 }
427
428 #[inline]
429 fn with_zxy(self, rhs: USizeVec3) -> Self {
430 Self::new(rhs.y, rhs.z, rhs.x, self.w)
431 }
432
433 #[inline]
434 fn zxz(self) -> USizeVec3 {
435 USizeVec3::new(self.z, self.x, self.z)
436 }
437
438 #[inline]
439 fn zxw(self) -> USizeVec3 {
440 USizeVec3::new(self.z, self.x, self.w)
441 }
442
443 #[inline]
444 fn with_zxw(self, rhs: USizeVec3) -> Self {
445 Self::new(rhs.y, self.y, rhs.x, rhs.z)
446 }
447
448 #[inline]
449 fn zyx(self) -> USizeVec3 {
450 USizeVec3::new(self.z, self.y, self.x)
451 }
452
453 #[inline]
454 fn with_zyx(self, rhs: USizeVec3) -> Self {
455 Self::new(rhs.z, rhs.y, rhs.x, self.w)
456 }
457
458 #[inline]
459 fn zyy(self) -> USizeVec3 {
460 USizeVec3::new(self.z, self.y, self.y)
461 }
462
463 #[inline]
464 fn zyz(self) -> USizeVec3 {
465 USizeVec3::new(self.z, self.y, self.z)
466 }
467
468 #[inline]
469 fn zyw(self) -> USizeVec3 {
470 USizeVec3::new(self.z, self.y, self.w)
471 }
472
473 #[inline]
474 fn with_zyw(self, rhs: USizeVec3) -> Self {
475 Self::new(self.x, rhs.y, rhs.x, rhs.z)
476 }
477
478 #[inline]
479 fn zzx(self) -> USizeVec3 {
480 USizeVec3::new(self.z, self.z, self.x)
481 }
482
483 #[inline]
484 fn zzy(self) -> USizeVec3 {
485 USizeVec3::new(self.z, self.z, self.y)
486 }
487
488 #[inline]
489 fn zzz(self) -> USizeVec3 {
490 USizeVec3::new(self.z, self.z, self.z)
491 }
492
493 #[inline]
494 fn zzw(self) -> USizeVec3 {
495 USizeVec3::new(self.z, self.z, self.w)
496 }
497
498 #[inline]
499 fn zwx(self) -> USizeVec3 {
500 USizeVec3::new(self.z, self.w, self.x)
501 }
502
503 #[inline]
504 fn with_zwx(self, rhs: USizeVec3) -> Self {
505 Self::new(rhs.z, self.y, rhs.x, rhs.y)
506 }
507
508 #[inline]
509 fn zwy(self) -> USizeVec3 {
510 USizeVec3::new(self.z, self.w, self.y)
511 }
512
513 #[inline]
514 fn with_zwy(self, rhs: USizeVec3) -> Self {
515 Self::new(self.x, rhs.z, rhs.x, rhs.y)
516 }
517
518 #[inline]
519 fn zwz(self) -> USizeVec3 {
520 USizeVec3::new(self.z, self.w, self.z)
521 }
522
523 #[inline]
524 fn zww(self) -> USizeVec3 {
525 USizeVec3::new(self.z, self.w, self.w)
526 }
527
528 #[inline]
529 fn wxx(self) -> USizeVec3 {
530 USizeVec3::new(self.w, self.x, self.x)
531 }
532
533 #[inline]
534 fn wxy(self) -> USizeVec3 {
535 USizeVec3::new(self.w, self.x, self.y)
536 }
537
538 #[inline]
539 fn with_wxy(self, rhs: USizeVec3) -> Self {
540 Self::new(rhs.y, rhs.z, self.z, rhs.x)
541 }
542
543 #[inline]
544 fn wxz(self) -> USizeVec3 {
545 USizeVec3::new(self.w, self.x, self.z)
546 }
547
548 #[inline]
549 fn with_wxz(self, rhs: USizeVec3) -> Self {
550 Self::new(rhs.y, self.y, rhs.z, rhs.x)
551 }
552
553 #[inline]
554 fn wxw(self) -> USizeVec3 {
555 USizeVec3::new(self.w, self.x, self.w)
556 }
557
558 #[inline]
559 fn wyx(self) -> USizeVec3 {
560 USizeVec3::new(self.w, self.y, self.x)
561 }
562
563 #[inline]
564 fn with_wyx(self, rhs: USizeVec3) -> Self {
565 Self::new(rhs.z, rhs.y, self.z, rhs.x)
566 }
567
568 #[inline]
569 fn wyy(self) -> USizeVec3 {
570 USizeVec3::new(self.w, self.y, self.y)
571 }
572
573 #[inline]
574 fn wyz(self) -> USizeVec3 {
575 USizeVec3::new(self.w, self.y, self.z)
576 }
577
578 #[inline]
579 fn with_wyz(self, rhs: USizeVec3) -> Self {
580 Self::new(self.x, rhs.y, rhs.z, rhs.x)
581 }
582
583 #[inline]
584 fn wyw(self) -> USizeVec3 {
585 USizeVec3::new(self.w, self.y, self.w)
586 }
587
588 #[inline]
589 fn wzx(self) -> USizeVec3 {
590 USizeVec3::new(self.w, self.z, self.x)
591 }
592
593 #[inline]
594 fn with_wzx(self, rhs: USizeVec3) -> Self {
595 Self::new(rhs.z, self.y, rhs.y, rhs.x)
596 }
597
598 #[inline]
599 fn wzy(self) -> USizeVec3 {
600 USizeVec3::new(self.w, self.z, self.y)
601 }
602
603 #[inline]
604 fn with_wzy(self, rhs: USizeVec3) -> Self {
605 Self::new(self.x, rhs.z, rhs.y, rhs.x)
606 }
607
608 #[inline]
609 fn wzz(self) -> USizeVec3 {
610 USizeVec3::new(self.w, self.z, self.z)
611 }
612
613 #[inline]
614 fn wzw(self) -> USizeVec3 {
615 USizeVec3::new(self.w, self.z, self.w)
616 }
617
618 #[inline]
619 fn wwx(self) -> USizeVec3 {
620 USizeVec3::new(self.w, self.w, self.x)
621 }
622
623 #[inline]
624 fn wwy(self) -> USizeVec3 {
625 USizeVec3::new(self.w, self.w, self.y)
626 }
627
628 #[inline]
629 fn wwz(self) -> USizeVec3 {
630 USizeVec3::new(self.w, self.w, self.z)
631 }
632
633 #[inline]
634 fn www(self) -> USizeVec3 {
635 USizeVec3::new(self.w, self.w, self.w)
636 }
637
638 #[inline]
639 fn xxxx(self) -> USizeVec4 {
640 USizeVec4::new(self.x, self.x, self.x, self.x)
641 }
642
643 #[inline]
644 fn xxxy(self) -> USizeVec4 {
645 USizeVec4::new(self.x, self.x, self.x, self.y)
646 }
647
648 #[inline]
649 fn xxxz(self) -> USizeVec4 {
650 USizeVec4::new(self.x, self.x, self.x, self.z)
651 }
652
653 #[inline]
654 fn xxxw(self) -> USizeVec4 {
655 USizeVec4::new(self.x, self.x, self.x, self.w)
656 }
657
658 #[inline]
659 fn xxyx(self) -> USizeVec4 {
660 USizeVec4::new(self.x, self.x, self.y, self.x)
661 }
662
663 #[inline]
664 fn xxyy(self) -> USizeVec4 {
665 USizeVec4::new(self.x, self.x, self.y, self.y)
666 }
667
668 #[inline]
669 fn xxyz(self) -> USizeVec4 {
670 USizeVec4::new(self.x, self.x, self.y, self.z)
671 }
672
673 #[inline]
674 fn xxyw(self) -> USizeVec4 {
675 USizeVec4::new(self.x, self.x, self.y, self.w)
676 }
677
678 #[inline]
679 fn xxzx(self) -> USizeVec4 {
680 USizeVec4::new(self.x, self.x, self.z, self.x)
681 }
682
683 #[inline]
684 fn xxzy(self) -> USizeVec4 {
685 USizeVec4::new(self.x, self.x, self.z, self.y)
686 }
687
688 #[inline]
689 fn xxzz(self) -> USizeVec4 {
690 USizeVec4::new(self.x, self.x, self.z, self.z)
691 }
692
693 #[inline]
694 fn xxzw(self) -> USizeVec4 {
695 USizeVec4::new(self.x, self.x, self.z, self.w)
696 }
697
698 #[inline]
699 fn xxwx(self) -> USizeVec4 {
700 USizeVec4::new(self.x, self.x, self.w, self.x)
701 }
702
703 #[inline]
704 fn xxwy(self) -> USizeVec4 {
705 USizeVec4::new(self.x, self.x, self.w, self.y)
706 }
707
708 #[inline]
709 fn xxwz(self) -> USizeVec4 {
710 USizeVec4::new(self.x, self.x, self.w, self.z)
711 }
712
713 #[inline]
714 fn xxww(self) -> USizeVec4 {
715 USizeVec4::new(self.x, self.x, self.w, self.w)
716 }
717
718 #[inline]
719 fn xyxx(self) -> USizeVec4 {
720 USizeVec4::new(self.x, self.y, self.x, self.x)
721 }
722
723 #[inline]
724 fn xyxy(self) -> USizeVec4 {
725 USizeVec4::new(self.x, self.y, self.x, self.y)
726 }
727
728 #[inline]
729 fn xyxz(self) -> USizeVec4 {
730 USizeVec4::new(self.x, self.y, self.x, self.z)
731 }
732
733 #[inline]
734 fn xyxw(self) -> USizeVec4 {
735 USizeVec4::new(self.x, self.y, self.x, self.w)
736 }
737
738 #[inline]
739 fn xyyx(self) -> USizeVec4 {
740 USizeVec4::new(self.x, self.y, self.y, self.x)
741 }
742
743 #[inline]
744 fn xyyy(self) -> USizeVec4 {
745 USizeVec4::new(self.x, self.y, self.y, self.y)
746 }
747
748 #[inline]
749 fn xyyz(self) -> USizeVec4 {
750 USizeVec4::new(self.x, self.y, self.y, self.z)
751 }
752
753 #[inline]
754 fn xyyw(self) -> USizeVec4 {
755 USizeVec4::new(self.x, self.y, self.y, self.w)
756 }
757
758 #[inline]
759 fn xyzx(self) -> USizeVec4 {
760 USizeVec4::new(self.x, self.y, self.z, self.x)
761 }
762
763 #[inline]
764 fn xyzy(self) -> USizeVec4 {
765 USizeVec4::new(self.x, self.y, self.z, self.y)
766 }
767
768 #[inline]
769 fn xyzz(self) -> USizeVec4 {
770 USizeVec4::new(self.x, self.y, self.z, self.z)
771 }
772
773 #[inline]
774 fn xywx(self) -> USizeVec4 {
775 USizeVec4::new(self.x, self.y, self.w, self.x)
776 }
777
778 #[inline]
779 fn xywy(self) -> USizeVec4 {
780 USizeVec4::new(self.x, self.y, self.w, self.y)
781 }
782
783 #[inline]
784 fn xywz(self) -> USizeVec4 {
785 USizeVec4::new(self.x, self.y, self.w, self.z)
786 }
787
788 #[inline]
789 fn xyww(self) -> USizeVec4 {
790 USizeVec4::new(self.x, self.y, self.w, self.w)
791 }
792
793 #[inline]
794 fn xzxx(self) -> USizeVec4 {
795 USizeVec4::new(self.x, self.z, self.x, self.x)
796 }
797
798 #[inline]
799 fn xzxy(self) -> USizeVec4 {
800 USizeVec4::new(self.x, self.z, self.x, self.y)
801 }
802
803 #[inline]
804 fn xzxz(self) -> USizeVec4 {
805 USizeVec4::new(self.x, self.z, self.x, self.z)
806 }
807
808 #[inline]
809 fn xzxw(self) -> USizeVec4 {
810 USizeVec4::new(self.x, self.z, self.x, self.w)
811 }
812
813 #[inline]
814 fn xzyx(self) -> USizeVec4 {
815 USizeVec4::new(self.x, self.z, self.y, self.x)
816 }
817
818 #[inline]
819 fn xzyy(self) -> USizeVec4 {
820 USizeVec4::new(self.x, self.z, self.y, self.y)
821 }
822
823 #[inline]
824 fn xzyz(self) -> USizeVec4 {
825 USizeVec4::new(self.x, self.z, self.y, self.z)
826 }
827
828 #[inline]
829 fn xzyw(self) -> USizeVec4 {
830 USizeVec4::new(self.x, self.z, self.y, self.w)
831 }
832
833 #[inline]
834 fn xzzx(self) -> USizeVec4 {
835 USizeVec4::new(self.x, self.z, self.z, self.x)
836 }
837
838 #[inline]
839 fn xzzy(self) -> USizeVec4 {
840 USizeVec4::new(self.x, self.z, self.z, self.y)
841 }
842
843 #[inline]
844 fn xzzz(self) -> USizeVec4 {
845 USizeVec4::new(self.x, self.z, self.z, self.z)
846 }
847
848 #[inline]
849 fn xzzw(self) -> USizeVec4 {
850 USizeVec4::new(self.x, self.z, self.z, self.w)
851 }
852
853 #[inline]
854 fn xzwx(self) -> USizeVec4 {
855 USizeVec4::new(self.x, self.z, self.w, self.x)
856 }
857
858 #[inline]
859 fn xzwy(self) -> USizeVec4 {
860 USizeVec4::new(self.x, self.z, self.w, self.y)
861 }
862
863 #[inline]
864 fn xzwz(self) -> USizeVec4 {
865 USizeVec4::new(self.x, self.z, self.w, self.z)
866 }
867
868 #[inline]
869 fn xzww(self) -> USizeVec4 {
870 USizeVec4::new(self.x, self.z, self.w, self.w)
871 }
872
873 #[inline]
874 fn xwxx(self) -> USizeVec4 {
875 USizeVec4::new(self.x, self.w, self.x, self.x)
876 }
877
878 #[inline]
879 fn xwxy(self) -> USizeVec4 {
880 USizeVec4::new(self.x, self.w, self.x, self.y)
881 }
882
883 #[inline]
884 fn xwxz(self) -> USizeVec4 {
885 USizeVec4::new(self.x, self.w, self.x, self.z)
886 }
887
888 #[inline]
889 fn xwxw(self) -> USizeVec4 {
890 USizeVec4::new(self.x, self.w, self.x, self.w)
891 }
892
893 #[inline]
894 fn xwyx(self) -> USizeVec4 {
895 USizeVec4::new(self.x, self.w, self.y, self.x)
896 }
897
898 #[inline]
899 fn xwyy(self) -> USizeVec4 {
900 USizeVec4::new(self.x, self.w, self.y, self.y)
901 }
902
903 #[inline]
904 fn xwyz(self) -> USizeVec4 {
905 USizeVec4::new(self.x, self.w, self.y, self.z)
906 }
907
908 #[inline]
909 fn xwyw(self) -> USizeVec4 {
910 USizeVec4::new(self.x, self.w, self.y, self.w)
911 }
912
913 #[inline]
914 fn xwzx(self) -> USizeVec4 {
915 USizeVec4::new(self.x, self.w, self.z, self.x)
916 }
917
918 #[inline]
919 fn xwzy(self) -> USizeVec4 {
920 USizeVec4::new(self.x, self.w, self.z, self.y)
921 }
922
923 #[inline]
924 fn xwzz(self) -> USizeVec4 {
925 USizeVec4::new(self.x, self.w, self.z, self.z)
926 }
927
928 #[inline]
929 fn xwzw(self) -> USizeVec4 {
930 USizeVec4::new(self.x, self.w, self.z, self.w)
931 }
932
933 #[inline]
934 fn xwwx(self) -> USizeVec4 {
935 USizeVec4::new(self.x, self.w, self.w, self.x)
936 }
937
938 #[inline]
939 fn xwwy(self) -> USizeVec4 {
940 USizeVec4::new(self.x, self.w, self.w, self.y)
941 }
942
943 #[inline]
944 fn xwwz(self) -> USizeVec4 {
945 USizeVec4::new(self.x, self.w, self.w, self.z)
946 }
947
948 #[inline]
949 fn xwww(self) -> USizeVec4 {
950 USizeVec4::new(self.x, self.w, self.w, self.w)
951 }
952
953 #[inline]
954 fn yxxx(self) -> USizeVec4 {
955 USizeVec4::new(self.y, self.x, self.x, self.x)
956 }
957
958 #[inline]
959 fn yxxy(self) -> USizeVec4 {
960 USizeVec4::new(self.y, self.x, self.x, self.y)
961 }
962
963 #[inline]
964 fn yxxz(self) -> USizeVec4 {
965 USizeVec4::new(self.y, self.x, self.x, self.z)
966 }
967
968 #[inline]
969 fn yxxw(self) -> USizeVec4 {
970 USizeVec4::new(self.y, self.x, self.x, self.w)
971 }
972
973 #[inline]
974 fn yxyx(self) -> USizeVec4 {
975 USizeVec4::new(self.y, self.x, self.y, self.x)
976 }
977
978 #[inline]
979 fn yxyy(self) -> USizeVec4 {
980 USizeVec4::new(self.y, self.x, self.y, self.y)
981 }
982
983 #[inline]
984 fn yxyz(self) -> USizeVec4 {
985 USizeVec4::new(self.y, self.x, self.y, self.z)
986 }
987
988 #[inline]
989 fn yxyw(self) -> USizeVec4 {
990 USizeVec4::new(self.y, self.x, self.y, self.w)
991 }
992
993 #[inline]
994 fn yxzx(self) -> USizeVec4 {
995 USizeVec4::new(self.y, self.x, self.z, self.x)
996 }
997
998 #[inline]
999 fn yxzy(self) -> USizeVec4 {
1000 USizeVec4::new(self.y, self.x, self.z, self.y)
1001 }
1002
1003 #[inline]
1004 fn yxzz(self) -> USizeVec4 {
1005 USizeVec4::new(self.y, self.x, self.z, self.z)
1006 }
1007
1008 #[inline]
1009 fn yxzw(self) -> USizeVec4 {
1010 USizeVec4::new(self.y, self.x, self.z, self.w)
1011 }
1012
1013 #[inline]
1014 fn yxwx(self) -> USizeVec4 {
1015 USizeVec4::new(self.y, self.x, self.w, self.x)
1016 }
1017
1018 #[inline]
1019 fn yxwy(self) -> USizeVec4 {
1020 USizeVec4::new(self.y, self.x, self.w, self.y)
1021 }
1022
1023 #[inline]
1024 fn yxwz(self) -> USizeVec4 {
1025 USizeVec4::new(self.y, self.x, self.w, self.z)
1026 }
1027
1028 #[inline]
1029 fn yxww(self) -> USizeVec4 {
1030 USizeVec4::new(self.y, self.x, self.w, self.w)
1031 }
1032
1033 #[inline]
1034 fn yyxx(self) -> USizeVec4 {
1035 USizeVec4::new(self.y, self.y, self.x, self.x)
1036 }
1037
1038 #[inline]
1039 fn yyxy(self) -> USizeVec4 {
1040 USizeVec4::new(self.y, self.y, self.x, self.y)
1041 }
1042
1043 #[inline]
1044 fn yyxz(self) -> USizeVec4 {
1045 USizeVec4::new(self.y, self.y, self.x, self.z)
1046 }
1047
1048 #[inline]
1049 fn yyxw(self) -> USizeVec4 {
1050 USizeVec4::new(self.y, self.y, self.x, self.w)
1051 }
1052
1053 #[inline]
1054 fn yyyx(self) -> USizeVec4 {
1055 USizeVec4::new(self.y, self.y, self.y, self.x)
1056 }
1057
1058 #[inline]
1059 fn yyyy(self) -> USizeVec4 {
1060 USizeVec4::new(self.y, self.y, self.y, self.y)
1061 }
1062
1063 #[inline]
1064 fn yyyz(self) -> USizeVec4 {
1065 USizeVec4::new(self.y, self.y, self.y, self.z)
1066 }
1067
1068 #[inline]
1069 fn yyyw(self) -> USizeVec4 {
1070 USizeVec4::new(self.y, self.y, self.y, self.w)
1071 }
1072
1073 #[inline]
1074 fn yyzx(self) -> USizeVec4 {
1075 USizeVec4::new(self.y, self.y, self.z, self.x)
1076 }
1077
1078 #[inline]
1079 fn yyzy(self) -> USizeVec4 {
1080 USizeVec4::new(self.y, self.y, self.z, self.y)
1081 }
1082
1083 #[inline]
1084 fn yyzz(self) -> USizeVec4 {
1085 USizeVec4::new(self.y, self.y, self.z, self.z)
1086 }
1087
1088 #[inline]
1089 fn yyzw(self) -> USizeVec4 {
1090 USizeVec4::new(self.y, self.y, self.z, self.w)
1091 }
1092
1093 #[inline]
1094 fn yywx(self) -> USizeVec4 {
1095 USizeVec4::new(self.y, self.y, self.w, self.x)
1096 }
1097
1098 #[inline]
1099 fn yywy(self) -> USizeVec4 {
1100 USizeVec4::new(self.y, self.y, self.w, self.y)
1101 }
1102
1103 #[inline]
1104 fn yywz(self) -> USizeVec4 {
1105 USizeVec4::new(self.y, self.y, self.w, self.z)
1106 }
1107
1108 #[inline]
1109 fn yyww(self) -> USizeVec4 {
1110 USizeVec4::new(self.y, self.y, self.w, self.w)
1111 }
1112
1113 #[inline]
1114 fn yzxx(self) -> USizeVec4 {
1115 USizeVec4::new(self.y, self.z, self.x, self.x)
1116 }
1117
1118 #[inline]
1119 fn yzxy(self) -> USizeVec4 {
1120 USizeVec4::new(self.y, self.z, self.x, self.y)
1121 }
1122
1123 #[inline]
1124 fn yzxz(self) -> USizeVec4 {
1125 USizeVec4::new(self.y, self.z, self.x, self.z)
1126 }
1127
1128 #[inline]
1129 fn yzxw(self) -> USizeVec4 {
1130 USizeVec4::new(self.y, self.z, self.x, self.w)
1131 }
1132
1133 #[inline]
1134 fn yzyx(self) -> USizeVec4 {
1135 USizeVec4::new(self.y, self.z, self.y, self.x)
1136 }
1137
1138 #[inline]
1139 fn yzyy(self) -> USizeVec4 {
1140 USizeVec4::new(self.y, self.z, self.y, self.y)
1141 }
1142
1143 #[inline]
1144 fn yzyz(self) -> USizeVec4 {
1145 USizeVec4::new(self.y, self.z, self.y, self.z)
1146 }
1147
1148 #[inline]
1149 fn yzyw(self) -> USizeVec4 {
1150 USizeVec4::new(self.y, self.z, self.y, self.w)
1151 }
1152
1153 #[inline]
1154 fn yzzx(self) -> USizeVec4 {
1155 USizeVec4::new(self.y, self.z, self.z, self.x)
1156 }
1157
1158 #[inline]
1159 fn yzzy(self) -> USizeVec4 {
1160 USizeVec4::new(self.y, self.z, self.z, self.y)
1161 }
1162
1163 #[inline]
1164 fn yzzz(self) -> USizeVec4 {
1165 USizeVec4::new(self.y, self.z, self.z, self.z)
1166 }
1167
1168 #[inline]
1169 fn yzzw(self) -> USizeVec4 {
1170 USizeVec4::new(self.y, self.z, self.z, self.w)
1171 }
1172
1173 #[inline]
1174 fn yzwx(self) -> USizeVec4 {
1175 USizeVec4::new(self.y, self.z, self.w, self.x)
1176 }
1177
1178 #[inline]
1179 fn yzwy(self) -> USizeVec4 {
1180 USizeVec4::new(self.y, self.z, self.w, self.y)
1181 }
1182
1183 #[inline]
1184 fn yzwz(self) -> USizeVec4 {
1185 USizeVec4::new(self.y, self.z, self.w, self.z)
1186 }
1187
1188 #[inline]
1189 fn yzww(self) -> USizeVec4 {
1190 USizeVec4::new(self.y, self.z, self.w, self.w)
1191 }
1192
1193 #[inline]
1194 fn ywxx(self) -> USizeVec4 {
1195 USizeVec4::new(self.y, self.w, self.x, self.x)
1196 }
1197
1198 #[inline]
1199 fn ywxy(self) -> USizeVec4 {
1200 USizeVec4::new(self.y, self.w, self.x, self.y)
1201 }
1202
1203 #[inline]
1204 fn ywxz(self) -> USizeVec4 {
1205 USizeVec4::new(self.y, self.w, self.x, self.z)
1206 }
1207
1208 #[inline]
1209 fn ywxw(self) -> USizeVec4 {
1210 USizeVec4::new(self.y, self.w, self.x, self.w)
1211 }
1212
1213 #[inline]
1214 fn ywyx(self) -> USizeVec4 {
1215 USizeVec4::new(self.y, self.w, self.y, self.x)
1216 }
1217
1218 #[inline]
1219 fn ywyy(self) -> USizeVec4 {
1220 USizeVec4::new(self.y, self.w, self.y, self.y)
1221 }
1222
1223 #[inline]
1224 fn ywyz(self) -> USizeVec4 {
1225 USizeVec4::new(self.y, self.w, self.y, self.z)
1226 }
1227
1228 #[inline]
1229 fn ywyw(self) -> USizeVec4 {
1230 USizeVec4::new(self.y, self.w, self.y, self.w)
1231 }
1232
1233 #[inline]
1234 fn ywzx(self) -> USizeVec4 {
1235 USizeVec4::new(self.y, self.w, self.z, self.x)
1236 }
1237
1238 #[inline]
1239 fn ywzy(self) -> USizeVec4 {
1240 USizeVec4::new(self.y, self.w, self.z, self.y)
1241 }
1242
1243 #[inline]
1244 fn ywzz(self) -> USizeVec4 {
1245 USizeVec4::new(self.y, self.w, self.z, self.z)
1246 }
1247
1248 #[inline]
1249 fn ywzw(self) -> USizeVec4 {
1250 USizeVec4::new(self.y, self.w, self.z, self.w)
1251 }
1252
1253 #[inline]
1254 fn ywwx(self) -> USizeVec4 {
1255 USizeVec4::new(self.y, self.w, self.w, self.x)
1256 }
1257
1258 #[inline]
1259 fn ywwy(self) -> USizeVec4 {
1260 USizeVec4::new(self.y, self.w, self.w, self.y)
1261 }
1262
1263 #[inline]
1264 fn ywwz(self) -> USizeVec4 {
1265 USizeVec4::new(self.y, self.w, self.w, self.z)
1266 }
1267
1268 #[inline]
1269 fn ywww(self) -> USizeVec4 {
1270 USizeVec4::new(self.y, self.w, self.w, self.w)
1271 }
1272
1273 #[inline]
1274 fn zxxx(self) -> USizeVec4 {
1275 USizeVec4::new(self.z, self.x, self.x, self.x)
1276 }
1277
1278 #[inline]
1279 fn zxxy(self) -> USizeVec4 {
1280 USizeVec4::new(self.z, self.x, self.x, self.y)
1281 }
1282
1283 #[inline]
1284 fn zxxz(self) -> USizeVec4 {
1285 USizeVec4::new(self.z, self.x, self.x, self.z)
1286 }
1287
1288 #[inline]
1289 fn zxxw(self) -> USizeVec4 {
1290 USizeVec4::new(self.z, self.x, self.x, self.w)
1291 }
1292
1293 #[inline]
1294 fn zxyx(self) -> USizeVec4 {
1295 USizeVec4::new(self.z, self.x, self.y, self.x)
1296 }
1297
1298 #[inline]
1299 fn zxyy(self) -> USizeVec4 {
1300 USizeVec4::new(self.z, self.x, self.y, self.y)
1301 }
1302
1303 #[inline]
1304 fn zxyz(self) -> USizeVec4 {
1305 USizeVec4::new(self.z, self.x, self.y, self.z)
1306 }
1307
1308 #[inline]
1309 fn zxyw(self) -> USizeVec4 {
1310 USizeVec4::new(self.z, self.x, self.y, self.w)
1311 }
1312
1313 #[inline]
1314 fn zxzx(self) -> USizeVec4 {
1315 USizeVec4::new(self.z, self.x, self.z, self.x)
1316 }
1317
1318 #[inline]
1319 fn zxzy(self) -> USizeVec4 {
1320 USizeVec4::new(self.z, self.x, self.z, self.y)
1321 }
1322
1323 #[inline]
1324 fn zxzz(self) -> USizeVec4 {
1325 USizeVec4::new(self.z, self.x, self.z, self.z)
1326 }
1327
1328 #[inline]
1329 fn zxzw(self) -> USizeVec4 {
1330 USizeVec4::new(self.z, self.x, self.z, self.w)
1331 }
1332
1333 #[inline]
1334 fn zxwx(self) -> USizeVec4 {
1335 USizeVec4::new(self.z, self.x, self.w, self.x)
1336 }
1337
1338 #[inline]
1339 fn zxwy(self) -> USizeVec4 {
1340 USizeVec4::new(self.z, self.x, self.w, self.y)
1341 }
1342
1343 #[inline]
1344 fn zxwz(self) -> USizeVec4 {
1345 USizeVec4::new(self.z, self.x, self.w, self.z)
1346 }
1347
1348 #[inline]
1349 fn zxww(self) -> USizeVec4 {
1350 USizeVec4::new(self.z, self.x, self.w, self.w)
1351 }
1352
1353 #[inline]
1354 fn zyxx(self) -> USizeVec4 {
1355 USizeVec4::new(self.z, self.y, self.x, self.x)
1356 }
1357
1358 #[inline]
1359 fn zyxy(self) -> USizeVec4 {
1360 USizeVec4::new(self.z, self.y, self.x, self.y)
1361 }
1362
1363 #[inline]
1364 fn zyxz(self) -> USizeVec4 {
1365 USizeVec4::new(self.z, self.y, self.x, self.z)
1366 }
1367
1368 #[inline]
1369 fn zyxw(self) -> USizeVec4 {
1370 USizeVec4::new(self.z, self.y, self.x, self.w)
1371 }
1372
1373 #[inline]
1374 fn zyyx(self) -> USizeVec4 {
1375 USizeVec4::new(self.z, self.y, self.y, self.x)
1376 }
1377
1378 #[inline]
1379 fn zyyy(self) -> USizeVec4 {
1380 USizeVec4::new(self.z, self.y, self.y, self.y)
1381 }
1382
1383 #[inline]
1384 fn zyyz(self) -> USizeVec4 {
1385 USizeVec4::new(self.z, self.y, self.y, self.z)
1386 }
1387
1388 #[inline]
1389 fn zyyw(self) -> USizeVec4 {
1390 USizeVec4::new(self.z, self.y, self.y, self.w)
1391 }
1392
1393 #[inline]
1394 fn zyzx(self) -> USizeVec4 {
1395 USizeVec4::new(self.z, self.y, self.z, self.x)
1396 }
1397
1398 #[inline]
1399 fn zyzy(self) -> USizeVec4 {
1400 USizeVec4::new(self.z, self.y, self.z, self.y)
1401 }
1402
1403 #[inline]
1404 fn zyzz(self) -> USizeVec4 {
1405 USizeVec4::new(self.z, self.y, self.z, self.z)
1406 }
1407
1408 #[inline]
1409 fn zyzw(self) -> USizeVec4 {
1410 USizeVec4::new(self.z, self.y, self.z, self.w)
1411 }
1412
1413 #[inline]
1414 fn zywx(self) -> USizeVec4 {
1415 USizeVec4::new(self.z, self.y, self.w, self.x)
1416 }
1417
1418 #[inline]
1419 fn zywy(self) -> USizeVec4 {
1420 USizeVec4::new(self.z, self.y, self.w, self.y)
1421 }
1422
1423 #[inline]
1424 fn zywz(self) -> USizeVec4 {
1425 USizeVec4::new(self.z, self.y, self.w, self.z)
1426 }
1427
1428 #[inline]
1429 fn zyww(self) -> USizeVec4 {
1430 USizeVec4::new(self.z, self.y, self.w, self.w)
1431 }
1432
1433 #[inline]
1434 fn zzxx(self) -> USizeVec4 {
1435 USizeVec4::new(self.z, self.z, self.x, self.x)
1436 }
1437
1438 #[inline]
1439 fn zzxy(self) -> USizeVec4 {
1440 USizeVec4::new(self.z, self.z, self.x, self.y)
1441 }
1442
1443 #[inline]
1444 fn zzxz(self) -> USizeVec4 {
1445 USizeVec4::new(self.z, self.z, self.x, self.z)
1446 }
1447
1448 #[inline]
1449 fn zzxw(self) -> USizeVec4 {
1450 USizeVec4::new(self.z, self.z, self.x, self.w)
1451 }
1452
1453 #[inline]
1454 fn zzyx(self) -> USizeVec4 {
1455 USizeVec4::new(self.z, self.z, self.y, self.x)
1456 }
1457
1458 #[inline]
1459 fn zzyy(self) -> USizeVec4 {
1460 USizeVec4::new(self.z, self.z, self.y, self.y)
1461 }
1462
1463 #[inline]
1464 fn zzyz(self) -> USizeVec4 {
1465 USizeVec4::new(self.z, self.z, self.y, self.z)
1466 }
1467
1468 #[inline]
1469 fn zzyw(self) -> USizeVec4 {
1470 USizeVec4::new(self.z, self.z, self.y, self.w)
1471 }
1472
1473 #[inline]
1474 fn zzzx(self) -> USizeVec4 {
1475 USizeVec4::new(self.z, self.z, self.z, self.x)
1476 }
1477
1478 #[inline]
1479 fn zzzy(self) -> USizeVec4 {
1480 USizeVec4::new(self.z, self.z, self.z, self.y)
1481 }
1482
1483 #[inline]
1484 fn zzzz(self) -> USizeVec4 {
1485 USizeVec4::new(self.z, self.z, self.z, self.z)
1486 }
1487
1488 #[inline]
1489 fn zzzw(self) -> USizeVec4 {
1490 USizeVec4::new(self.z, self.z, self.z, self.w)
1491 }
1492
1493 #[inline]
1494 fn zzwx(self) -> USizeVec4 {
1495 USizeVec4::new(self.z, self.z, self.w, self.x)
1496 }
1497
1498 #[inline]
1499 fn zzwy(self) -> USizeVec4 {
1500 USizeVec4::new(self.z, self.z, self.w, self.y)
1501 }
1502
1503 #[inline]
1504 fn zzwz(self) -> USizeVec4 {
1505 USizeVec4::new(self.z, self.z, self.w, self.z)
1506 }
1507
1508 #[inline]
1509 fn zzww(self) -> USizeVec4 {
1510 USizeVec4::new(self.z, self.z, self.w, self.w)
1511 }
1512
1513 #[inline]
1514 fn zwxx(self) -> USizeVec4 {
1515 USizeVec4::new(self.z, self.w, self.x, self.x)
1516 }
1517
1518 #[inline]
1519 fn zwxy(self) -> USizeVec4 {
1520 USizeVec4::new(self.z, self.w, self.x, self.y)
1521 }
1522
1523 #[inline]
1524 fn zwxz(self) -> USizeVec4 {
1525 USizeVec4::new(self.z, self.w, self.x, self.z)
1526 }
1527
1528 #[inline]
1529 fn zwxw(self) -> USizeVec4 {
1530 USizeVec4::new(self.z, self.w, self.x, self.w)
1531 }
1532
1533 #[inline]
1534 fn zwyx(self) -> USizeVec4 {
1535 USizeVec4::new(self.z, self.w, self.y, self.x)
1536 }
1537
1538 #[inline]
1539 fn zwyy(self) -> USizeVec4 {
1540 USizeVec4::new(self.z, self.w, self.y, self.y)
1541 }
1542
1543 #[inline]
1544 fn zwyz(self) -> USizeVec4 {
1545 USizeVec4::new(self.z, self.w, self.y, self.z)
1546 }
1547
1548 #[inline]
1549 fn zwyw(self) -> USizeVec4 {
1550 USizeVec4::new(self.z, self.w, self.y, self.w)
1551 }
1552
1553 #[inline]
1554 fn zwzx(self) -> USizeVec4 {
1555 USizeVec4::new(self.z, self.w, self.z, self.x)
1556 }
1557
1558 #[inline]
1559 fn zwzy(self) -> USizeVec4 {
1560 USizeVec4::new(self.z, self.w, self.z, self.y)
1561 }
1562
1563 #[inline]
1564 fn zwzz(self) -> USizeVec4 {
1565 USizeVec4::new(self.z, self.w, self.z, self.z)
1566 }
1567
1568 #[inline]
1569 fn zwzw(self) -> USizeVec4 {
1570 USizeVec4::new(self.z, self.w, self.z, self.w)
1571 }
1572
1573 #[inline]
1574 fn zwwx(self) -> USizeVec4 {
1575 USizeVec4::new(self.z, self.w, self.w, self.x)
1576 }
1577
1578 #[inline]
1579 fn zwwy(self) -> USizeVec4 {
1580 USizeVec4::new(self.z, self.w, self.w, self.y)
1581 }
1582
1583 #[inline]
1584 fn zwwz(self) -> USizeVec4 {
1585 USizeVec4::new(self.z, self.w, self.w, self.z)
1586 }
1587
1588 #[inline]
1589 fn zwww(self) -> USizeVec4 {
1590 USizeVec4::new(self.z, self.w, self.w, self.w)
1591 }
1592
1593 #[inline]
1594 fn wxxx(self) -> USizeVec4 {
1595 USizeVec4::new(self.w, self.x, self.x, self.x)
1596 }
1597
1598 #[inline]
1599 fn wxxy(self) -> USizeVec4 {
1600 USizeVec4::new(self.w, self.x, self.x, self.y)
1601 }
1602
1603 #[inline]
1604 fn wxxz(self) -> USizeVec4 {
1605 USizeVec4::new(self.w, self.x, self.x, self.z)
1606 }
1607
1608 #[inline]
1609 fn wxxw(self) -> USizeVec4 {
1610 USizeVec4::new(self.w, self.x, self.x, self.w)
1611 }
1612
1613 #[inline]
1614 fn wxyx(self) -> USizeVec4 {
1615 USizeVec4::new(self.w, self.x, self.y, self.x)
1616 }
1617
1618 #[inline]
1619 fn wxyy(self) -> USizeVec4 {
1620 USizeVec4::new(self.w, self.x, self.y, self.y)
1621 }
1622
1623 #[inline]
1624 fn wxyz(self) -> USizeVec4 {
1625 USizeVec4::new(self.w, self.x, self.y, self.z)
1626 }
1627
1628 #[inline]
1629 fn wxyw(self) -> USizeVec4 {
1630 USizeVec4::new(self.w, self.x, self.y, self.w)
1631 }
1632
1633 #[inline]
1634 fn wxzx(self) -> USizeVec4 {
1635 USizeVec4::new(self.w, self.x, self.z, self.x)
1636 }
1637
1638 #[inline]
1639 fn wxzy(self) -> USizeVec4 {
1640 USizeVec4::new(self.w, self.x, self.z, self.y)
1641 }
1642
1643 #[inline]
1644 fn wxzz(self) -> USizeVec4 {
1645 USizeVec4::new(self.w, self.x, self.z, self.z)
1646 }
1647
1648 #[inline]
1649 fn wxzw(self) -> USizeVec4 {
1650 USizeVec4::new(self.w, self.x, self.z, self.w)
1651 }
1652
1653 #[inline]
1654 fn wxwx(self) -> USizeVec4 {
1655 USizeVec4::new(self.w, self.x, self.w, self.x)
1656 }
1657
1658 #[inline]
1659 fn wxwy(self) -> USizeVec4 {
1660 USizeVec4::new(self.w, self.x, self.w, self.y)
1661 }
1662
1663 #[inline]
1664 fn wxwz(self) -> USizeVec4 {
1665 USizeVec4::new(self.w, self.x, self.w, self.z)
1666 }
1667
1668 #[inline]
1669 fn wxww(self) -> USizeVec4 {
1670 USizeVec4::new(self.w, self.x, self.w, self.w)
1671 }
1672
1673 #[inline]
1674 fn wyxx(self) -> USizeVec4 {
1675 USizeVec4::new(self.w, self.y, self.x, self.x)
1676 }
1677
1678 #[inline]
1679 fn wyxy(self) -> USizeVec4 {
1680 USizeVec4::new(self.w, self.y, self.x, self.y)
1681 }
1682
1683 #[inline]
1684 fn wyxz(self) -> USizeVec4 {
1685 USizeVec4::new(self.w, self.y, self.x, self.z)
1686 }
1687
1688 #[inline]
1689 fn wyxw(self) -> USizeVec4 {
1690 USizeVec4::new(self.w, self.y, self.x, self.w)
1691 }
1692
1693 #[inline]
1694 fn wyyx(self) -> USizeVec4 {
1695 USizeVec4::new(self.w, self.y, self.y, self.x)
1696 }
1697
1698 #[inline]
1699 fn wyyy(self) -> USizeVec4 {
1700 USizeVec4::new(self.w, self.y, self.y, self.y)
1701 }
1702
1703 #[inline]
1704 fn wyyz(self) -> USizeVec4 {
1705 USizeVec4::new(self.w, self.y, self.y, self.z)
1706 }
1707
1708 #[inline]
1709 fn wyyw(self) -> USizeVec4 {
1710 USizeVec4::new(self.w, self.y, self.y, self.w)
1711 }
1712
1713 #[inline]
1714 fn wyzx(self) -> USizeVec4 {
1715 USizeVec4::new(self.w, self.y, self.z, self.x)
1716 }
1717
1718 #[inline]
1719 fn wyzy(self) -> USizeVec4 {
1720 USizeVec4::new(self.w, self.y, self.z, self.y)
1721 }
1722
1723 #[inline]
1724 fn wyzz(self) -> USizeVec4 {
1725 USizeVec4::new(self.w, self.y, self.z, self.z)
1726 }
1727
1728 #[inline]
1729 fn wyzw(self) -> USizeVec4 {
1730 USizeVec4::new(self.w, self.y, self.z, self.w)
1731 }
1732
1733 #[inline]
1734 fn wywx(self) -> USizeVec4 {
1735 USizeVec4::new(self.w, self.y, self.w, self.x)
1736 }
1737
1738 #[inline]
1739 fn wywy(self) -> USizeVec4 {
1740 USizeVec4::new(self.w, self.y, self.w, self.y)
1741 }
1742
1743 #[inline]
1744 fn wywz(self) -> USizeVec4 {
1745 USizeVec4::new(self.w, self.y, self.w, self.z)
1746 }
1747
1748 #[inline]
1749 fn wyww(self) -> USizeVec4 {
1750 USizeVec4::new(self.w, self.y, self.w, self.w)
1751 }
1752
1753 #[inline]
1754 fn wzxx(self) -> USizeVec4 {
1755 USizeVec4::new(self.w, self.z, self.x, self.x)
1756 }
1757
1758 #[inline]
1759 fn wzxy(self) -> USizeVec4 {
1760 USizeVec4::new(self.w, self.z, self.x, self.y)
1761 }
1762
1763 #[inline]
1764 fn wzxz(self) -> USizeVec4 {
1765 USizeVec4::new(self.w, self.z, self.x, self.z)
1766 }
1767
1768 #[inline]
1769 fn wzxw(self) -> USizeVec4 {
1770 USizeVec4::new(self.w, self.z, self.x, self.w)
1771 }
1772
1773 #[inline]
1774 fn wzyx(self) -> USizeVec4 {
1775 USizeVec4::new(self.w, self.z, self.y, self.x)
1776 }
1777
1778 #[inline]
1779 fn wzyy(self) -> USizeVec4 {
1780 USizeVec4::new(self.w, self.z, self.y, self.y)
1781 }
1782
1783 #[inline]
1784 fn wzyz(self) -> USizeVec4 {
1785 USizeVec4::new(self.w, self.z, self.y, self.z)
1786 }
1787
1788 #[inline]
1789 fn wzyw(self) -> USizeVec4 {
1790 USizeVec4::new(self.w, self.z, self.y, self.w)
1791 }
1792
1793 #[inline]
1794 fn wzzx(self) -> USizeVec4 {
1795 USizeVec4::new(self.w, self.z, self.z, self.x)
1796 }
1797
1798 #[inline]
1799 fn wzzy(self) -> USizeVec4 {
1800 USizeVec4::new(self.w, self.z, self.z, self.y)
1801 }
1802
1803 #[inline]
1804 fn wzzz(self) -> USizeVec4 {
1805 USizeVec4::new(self.w, self.z, self.z, self.z)
1806 }
1807
1808 #[inline]
1809 fn wzzw(self) -> USizeVec4 {
1810 USizeVec4::new(self.w, self.z, self.z, self.w)
1811 }
1812
1813 #[inline]
1814 fn wzwx(self) -> USizeVec4 {
1815 USizeVec4::new(self.w, self.z, self.w, self.x)
1816 }
1817
1818 #[inline]
1819 fn wzwy(self) -> USizeVec4 {
1820 USizeVec4::new(self.w, self.z, self.w, self.y)
1821 }
1822
1823 #[inline]
1824 fn wzwz(self) -> USizeVec4 {
1825 USizeVec4::new(self.w, self.z, self.w, self.z)
1826 }
1827
1828 #[inline]
1829 fn wzww(self) -> USizeVec4 {
1830 USizeVec4::new(self.w, self.z, self.w, self.w)
1831 }
1832
1833 #[inline]
1834 fn wwxx(self) -> USizeVec4 {
1835 USizeVec4::new(self.w, self.w, self.x, self.x)
1836 }
1837
1838 #[inline]
1839 fn wwxy(self) -> USizeVec4 {
1840 USizeVec4::new(self.w, self.w, self.x, self.y)
1841 }
1842
1843 #[inline]
1844 fn wwxz(self) -> USizeVec4 {
1845 USizeVec4::new(self.w, self.w, self.x, self.z)
1846 }
1847
1848 #[inline]
1849 fn wwxw(self) -> USizeVec4 {
1850 USizeVec4::new(self.w, self.w, self.x, self.w)
1851 }
1852
1853 #[inline]
1854 fn wwyx(self) -> USizeVec4 {
1855 USizeVec4::new(self.w, self.w, self.y, self.x)
1856 }
1857
1858 #[inline]
1859 fn wwyy(self) -> USizeVec4 {
1860 USizeVec4::new(self.w, self.w, self.y, self.y)
1861 }
1862
1863 #[inline]
1864 fn wwyz(self) -> USizeVec4 {
1865 USizeVec4::new(self.w, self.w, self.y, self.z)
1866 }
1867
1868 #[inline]
1869 fn wwyw(self) -> USizeVec4 {
1870 USizeVec4::new(self.w, self.w, self.y, self.w)
1871 }
1872
1873 #[inline]
1874 fn wwzx(self) -> USizeVec4 {
1875 USizeVec4::new(self.w, self.w, self.z, self.x)
1876 }
1877
1878 #[inline]
1879 fn wwzy(self) -> USizeVec4 {
1880 USizeVec4::new(self.w, self.w, self.z, self.y)
1881 }
1882
1883 #[inline]
1884 fn wwzz(self) -> USizeVec4 {
1885 USizeVec4::new(self.w, self.w, self.z, self.z)
1886 }
1887
1888 #[inline]
1889 fn wwzw(self) -> USizeVec4 {
1890 USizeVec4::new(self.w, self.w, self.z, self.w)
1891 }
1892
1893 #[inline]
1894 fn wwwx(self) -> USizeVec4 {
1895 USizeVec4::new(self.w, self.w, self.w, self.x)
1896 }
1897
1898 #[inline]
1899 fn wwwy(self) -> USizeVec4 {
1900 USizeVec4::new(self.w, self.w, self.w, self.y)
1901 }
1902
1903 #[inline]
1904 fn wwwz(self) -> USizeVec4 {
1905 USizeVec4::new(self.w, self.w, self.w, self.z)
1906 }
1907
1908 #[inline]
1909 fn wwww(self) -> USizeVec4 {
1910 USizeVec4::new(self.w, self.w, self.w, self.w)
1911 }
1912}