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#[repr(C)]
pub struct Optimizer {
_unused: [u8; 0],
}
#[repr(C)]
pub struct OptimizerOptions {
_unused: [u8; 0],
}
#[derive(Copy, Clone, Debug)]
#[repr(C)]
#[allow(clippy::upper_case_acronyms)]
pub enum Passes {
/// Create aggressive dead code elimination pass
/// This pass eliminates unused code from the module. In addition,
/// it detects and eliminates code which may have spurious uses but which do
/// not contribute to the output of the function. The most common cause of
/// such code sequences is summations in loops whose result is no longer used
/// due to dead code elimination. This optimization has additional compile
/// time cost over standard dead code elimination.
///
/// This pass only processes entry point functions. It also only processes
/// shaders with relaxed logical addressing (see opt/instruction.h). It
/// currently will not process functions with function calls. Unreachable
/// functions are deleted.
///
/// This pass will be made more effective by first running passes that remove
/// dead control flow and inlines function calls.
///
/// This pass can be especially useful after running Local Access Chain
/// Conversion, which tends to cause cycles of dead code to be left after
/// Store/Load elimination passes are completed. These cycles cannot be
/// eliminated with standard dead code elimination.
AggressiveDCE,
/// Replaces the extensions VK_AMD_shader_ballot,VK_AMD_gcn_shader, and
/// VK_AMD_shader_trinary_minmax with equivalent code using core instructions and
/// capabilities.
AmdExtToKhr,
/// Creates a block merge pass.
/// This pass searches for blocks with a single Branch to a block with no
/// other predecessors and merges the blocks into a single block. Continue
/// blocks and Merge blocks are not candidates for the second block.
///
/// The pass is most useful after Dead Branch Elimination, which can leave
/// such sequences of blocks. Merging them makes subsequent passes more
/// effective, such as single block local store-load elimination.
///
/// While this pass reduces the number of occurrences of this sequence, at
/// this time it does not guarantee all such sequences are eliminated.
///
/// Presence of phi instructions can inhibit this optimization. Handling
/// these is left for future improvements.
BlockMerge,
/// Creates a conditional constant propagation (CCP) pass.
/// This pass implements the SSA-CCP algorithm in
///
/// Constant propagation with conditional branches,
/// Wegman and Zadeck, ACM TOPLAS 13(2):181-210.
///
/// Constant values in expressions and conditional jumps are folded and
/// simplified. This may reduce code size by removing never executed jump targets
/// and computations with constant operands.
ConditionalConstantPropagation,
/// Creates a CFG cleanup pass.
/// This pass removes cruft from the control flow graph of functions that are
/// reachable from entry points and exported functions. It currently includes the
/// following functionality:
///
/// - Removal of unreachable basic blocks.
CFGCleanup,
/// Create a pass to do code sinking. Code sinking is a transformation
/// where an instruction is moved into a more deeply nested construct.
CodeSinking,
/// Create a pass to combine chained access chains.
/// This pass looks for access chains fed by other access chains and combines
/// them into a single instruction where possible.
CombineAccessChains,
/// Creates a compact ids pass.
/// The pass remaps result ids to a compact and gapless range starting from %1.
CompactIds,
/// Create pass to convert relaxed precision instructions to half precision.
/// This pass converts as many relaxed float32 arithmetic operations to half as
/// possible. It converts any float32 operands to half if needed. It converts
/// any resulting half precision values back to float32 as needed. No variables
/// are changed. No image operations are changed.
///
/// Best if run after function scope store/load and composite operation
/// eliminations are run. Also best if followed by instruction simplification,
/// redundancy elimination and DCE.
ConvertRelaxedToHalf,
/// Create copy propagate arrays pass.
/// This pass looks to copy propagate memory references for arrays. It looks
/// for specific code patterns to recognize array copies.
CopyPropagateArrays,
/// Create dead branch elimination pass.
/// For each entry point function, this pass will look for SelectionMerge
/// BranchConditionals with constant condition and convert to a Branch to
/// the indicated label. It will delete resulting dead blocks.
///
/// For all phi functions in merge block, replace all uses with the id
/// corresponding to the living predecessor.
///
/// Note that some branches and blocks may be left to avoid creating invalid
/// control flow. Improving this is left to future work.
///
/// This pass is most effective when preceeded by passes which eliminate
/// local loads and stores, effectively propagating constant values where
/// possible.
DeadBranchElim,
/// Creates a dead insert elimination pass.
/// This pass processes each entry point function in the module, searching for
/// unreferenced inserts into composite types. These are most often unused
/// stores to vector components. They are unused because they are never
/// referenced, or because there is another insert to the same component between
/// the insert and the reference. After removing the inserts, dead code
/// elimination is attempted on the inserted values.
///
/// This pass performs best after access chains are converted to inserts and
/// extracts and local loads and stores are eliminated. While executing this
/// pass can be advantageous on its own, it is also advantageous to execute
/// this pass after CreateInsertExtractPass() as it will remove any unused
/// inserts created by that pass.
DeadInsertElim,
/// Create dead variable elimination pass.
/// This pass will delete module scope variables, along with their decorations,
/// that are not referenced.
DeadVariableElimination,
/// Create descriptor scalar replacement pass.
/// This pass replaces every array variable |desc| that has a DescriptorSet and
/// Binding decorations with a new variable for each element of the array.
/// Suppose |desc| was bound at binding |b|. Then the variable corresponding to
/// |desc[i]| will have binding |b+i|. The descriptor set will be the same. It
/// is assumed that no other variable already has a binding that will used by one
/// of the new variables. If not, the pass will generate invalid Spir-V. All
/// accesses to |desc| must be OpAccessChain instructions with a literal index
/// for the first index.
DescriptorScalarReplacement,
/// Creates a eliminate-dead-constant pass.
/// A eliminate-dead-constant pass removes dead constants, including normal
/// contants defined by OpConstant, OpConstantComposite, OpConstantTrue, or
/// OpConstantFalse and spec constants defined by OpSpecConstant,
/// OpSpecConstantComposite, OpSpecConstantTrue, OpSpecConstantFalse or
/// OpSpecConstantOp.
EliminateDeadConstant,
/// Creates an eliminate-dead-functions pass.
/// An eliminate-dead-functions pass will remove all functions that are not in
/// the call trees rooted at entry points and exported functions. These
/// functions are not needed because they will never be called.
EliminateDeadFunctions,
/// Creates an eliminate-dead-members pass.
/// An eliminate-dead-members pass will remove all unused members of structures.
/// This will not affect the data layout of the remaining members.
EliminateDeadMembers,
/// Create a pass to fix incorrect storage classes. In order to make code
/// generation simpler, DXC may generate code where the storage classes do not
/// match up correctly. This pass will fix the errors that it can.
FixStorageClass,
/// Creates a flatten-decoration pass.
/// A flatten-decoration pass replaces grouped decorations with equivalent
/// ungrouped decorations. That is, it replaces each OpDecorationGroup
/// instruction and associated OpGroupDecorate and OpGroupMemberDecorate
/// instructions with equivalent OpDecorate and OpMemberDecorate instructions.
/// The pass does not attempt to preserve debug information for instructions
/// it removes.
FlattenDecoration,
/// Creates a fold-spec-constant-op-and-composite pass.
/// A fold-spec-constant-op-and-composite pass folds spec constants defined by
/// OpSpecConstantOp or OpSpecConstantComposite instruction, to normal Constants
/// defined by OpConstantTrue, OpConstantFalse, OpConstant, OpConstantNull, or
/// OpConstantComposite instructions. Note that spec constants defined with
/// OpSpecConstant, OpSpecConstantTrue, or OpSpecConstantFalse instructions are
/// not handled, as these instructions indicate their value are not determined
/// and can be changed in future. A spec constant is foldable if all of its
/// value(s) can be determined from the module. E.g., an integer spec constant
/// defined with OpSpecConstantOp instruction can be folded if its value won't
/// change later. This pass will replace the original OpSpecContantOp instruction
/// with an OpConstant instruction. When folding composite spec constants,
/// new instructions may be inserted to define the components of the composite
/// constant first, then the original spec constants will be replaced by
/// OpConstantComposite instructions.
///
/// There are some operations not supported yet:
/// OpSConvert, OpFConvert, OpQuantizeToF16 and
/// all the operations under Kernel capability.
/// TODO(qining): Add support for the operations listed above.
FoldSpecConstantOpAndComposite,
/// Creates a freeze-spec-constant-value pass.
/// A freeze-spec-constant pass specializes the value of spec constants to
/// their default values. This pass only processes the spec constants that have
/// SpecId decorations (defined by OpSpecConstant, OpSpecConstantTrue, or
/// OpSpecConstantFalse instructions) and replaces them with their normal
/// counterparts (OpConstant, OpConstantTrue, or OpConstantFalse). The
/// corresponding SpecId annotation instructions will also be removed. This
/// pass does not fold the newly added normal constants and does not process
/// other spec constants defined by OpSpecConstantComposite or
/// OpSpecConstantOp.
FreezeSpecConstantValue,
/// Creates a graphics robust access pass.
///
/// This pass injects code to clamp indexed accesses to buffers and internal
/// arrays, providing guarantees satisfying Vulkan's robustBufferAccess rules.
///
/// TODO(dneto): Clamps coordinates and sample index for pointer calculations
/// into storage images (OpImageTexelPointer). For an cube array image, it
/// assumes the maximum layer count times 6 is at most 0xffffffff.
///
/// NOTE: This pass will fail with a message if:
/// - The module is not a Shader module.
/// - The module declares VariablePointers, VariablePointersStorageBuffer, or
/// RuntimeDescriptorArrayEXT capabilities.
/// - The module uses an addressing model other than Logical
/// - Access chain indices are wider than 64 bits.
/// - Access chain index for a struct is not an OpConstant integer or is out
/// of range. (The module is already invalid if that is the case.)
/// - TODO(dneto): The OpImageTexelPointer coordinate component is not 32-bits
/// wide.
///
/// NOTE: Access chain indices are always treated as signed integers. So
/// if an array has a fixed size of more than 2^31 elements, then elements
/// from 2^31 and above are never accessible with a 32-bit index,
/// signed or unsigned. For this case, this pass will clamp the index
/// between 0 and at 2^31-1, inclusive.
/// Similarly, if an array has more then 2^15 element and is accessed with
/// a 16-bit index, then elements from 2^15 and above are not accessible.
/// In this case, the pass will clamp the index between 0 and 2^15-1
/// inclusive.
GraphicsRobustAccess,
/// Creates a pass that converts if-then-else like assignments into OpSelect.
IfConversion,
/// Creates an exhaustive inline pass.
/// An exhaustive inline pass attempts to exhaustively inline all function
/// calls in all functions in an entry point call tree. The intent is to enable,
/// albeit through brute force, analysis and optimization across function
/// calls by subsequent optimization passes. As the inlining is exhaustive,
/// there is no attempt to optimize for size or runtime performance. Functions
/// that are not in the call tree of an entry point are not changed.
InlineExhaustive,
/// Creates an opaque inline pass.
/// An opaque inline pass inlines all function calls in all functions in all
/// entry point call trees where the called function contains an opaque type
/// in either its parameter types or return type. An opaque type is currently
/// defined as Image, Sampler or SampledImage. The intent is to enable, albeit
/// through brute force, analysis and optimization across these function calls
/// by subsequent passes in order to remove the storing of opaque types which is
/// not legal in Vulkan. Functions that are not in the call tree of an entry
/// point are not changed.
InlineOpaque,
/// Creates an insert/extract elimination pass.
/// This pass processes each entry point function in the module, searching for
/// extracts on a sequence of inserts. It further searches the sequence for an
/// insert with indices identical to the extract. If such an insert can be
/// found before hitting a conflicting insert, the extract's result id is
/// replaced with the id of the values from the insert.
///
/// Besides removing extracts this pass enables subsequent dead code elimination
/// passes to delete the inserts. This pass performs best after access chains are
/// converted to inserts and extracts and local loads and stores are eliminated.
InsertExtractElim,
/// Replaces the internal version of GLSLstd450 InterpolateAt* extended
/// instructions with the externally valid version. The internal version allows
/// an OpLoad of the interpolant for the first argument. This pass removes the
/// OpLoad and replaces it with its pointer. glslang and possibly other
/// frontends will create the internal version for HLSL. This pass will be part
/// of HLSL legalization and should be called after interpolants have been
/// propagated into their final positions.
InterpolateFixup,
/// Creates a local access chain conversion pass.
/// A local access chain conversion pass identifies all function scope
/// variables which are accessed only with loads, stores and access chains
/// with constant indices. It then converts all loads and stores of such
/// variables into equivalent sequences of loads, stores, extracts and inserts.
///
/// This pass only processes entry point functions. It currently only converts
/// non-nested, non-ptr access chains. It does not process modules with
/// non-32-bit integer types present. Optional memory access options on loads
/// and stores are ignored as we are only processing function scope variables.
///
/// This pass unifies access to these variables to a single mode and simplifies
/// subsequent analysis and elimination of these variables along with their
/// loads and stores allowing values to propagate to their points of use where
/// possible.
LocalAccessChainConvert,
/// Creates an SSA local variable load/store elimination pass.
/// For every entry point function, eliminate all loads and stores of function
/// scope variables only referenced with non-access-chain loads and stores.
/// Eliminate the variables as well.
///
/// The presence of access chain references and function calls can inhibit
/// the above optimization.
///
/// Only shader modules with relaxed logical addressing (see opt/instruction.h)
/// are currently processed. Currently modules with any extensions enabled are
/// not processed. This is left for future work.
///
/// This pass is most effective if preceeded by Inlining and
/// LocalAccessChainConvert. LocalSingleStoreElim and LocalSingleBlockElim
/// will reduce the work that this pass has to do.
LocalMultiStoreElim,
/// Create value numbering pass.
/// This pass will look for instructions in the same basic block that compute the
/// same value, and remove the redundant ones.
LocalRedundancyElimination,
/// Creates a single-block local variable load/store elimination pass.
/// For every entry point function, do single block memory optimization of
/// function variables referenced only with non-access-chain loads and stores.
/// For each targeted variable load, if previous store to that variable in the
/// block, replace the load's result id with the value id of the store.
/// If previous load within the block, replace the current load's result id
/// with the previous load's result id. In either case, delete the current
/// load. Finally, check if any remaining stores are useless, and delete store
/// and variable if possible.
///
/// The presence of access chain references and function calls can inhibit
/// the above optimization.
///
/// Only modules with relaxed logical addressing (see opt/instruction.h) are
/// currently processed.
///
/// This pass is most effective if preceeded by Inlining and
/// LocalAccessChainConvert. This pass will reduce the work needed to be done
/// by LocalSingleStoreElim and LocalMultiStoreElim.
///
/// Only functions in the call tree of an entry point are processed.
LocalSingleBlockLoadStoreElim,
/// Creates a local single store elimination pass.
/// For each entry point function, this pass eliminates loads and stores for
/// function scope variable that are stored to only once, where possible. Only
/// whole variable loads and stores are eliminated; access-chain references are
/// not optimized. Replace all loads of such variables with the value that is
/// stored and eliminate any resulting dead code.
///
/// Currently, the presence of access chains and function calls can inhibit this
/// pass, however the Inlining and LocalAccessChainConvert passes can make it
/// more effective. In additional, many non-load/store memory operations are
/// not supported and will prohibit optimization of a function. Support of
/// these operations are future work.
///
/// Only shader modules with relaxed logical addressing (see opt/instruction.h)
/// are currently processed.
///
/// This pass will reduce the work needed to be done by LocalSingleBlockElim
/// and LocalMultiStoreElim and can improve the effectiveness of other passes
/// such as DeadBranchElimination which depend on values for their analysis.
LocalSingleStoreElim,
/// Create LICM pass.
/// This pass will look for invariant instructions inside loops and hoist them to
/// the loops preheader.
LoopInvariantCodeMotion,
/// Creates a loop peeling pass.
/// This pass will look for conditions inside a loop that are true or false only
/// for the N first or last iteration. For loop with such condition, those N
/// iterations of the loop will be executed outside of the main loop.
/// To limit code size explosion, the loop peeling can only happen if the code
/// size growth for each loop is under |code_growth_threshold|.
LoopPeeling,
/// Creates a loop unswitch pass.
/// This pass will look for loop independent branch conditions and move the
/// condition out of the loop and version the loop based on the taken branch.
/// Works best after LICM and local multi store elimination pass.
LoopUnswitch,
/// create merge return pass.
/// changes functions that have multiple return statements so they have a single
/// return statement.
///
/// for structured control flow it is assumed that the only unreachable blocks in
/// the function are trivial merge and continue blocks.
///
/// a trivial merge block contains the label and an opunreachable instructions,
/// nothing else. a trivial continue block contain a label and an opbranch to
/// the header, nothing else.
///
/// these conditions are guaranteed to be met after running dead-branch
/// elimination.
MergeReturn,
/// Creates a null pass.
/// A null pass does nothing to the SPIR-V module to be optimized.
Null,
/// Create a private to local pass.
/// This pass looks for variables delcared in the private storage class that are
/// used in only one function. Those variables are moved to the function storage
/// class in the function that they are used.
PrivateToLocal,
/// Create line propagation pass
/// This pass propagates line information based on the rules for OpLine and
/// OpNoline and clones an appropriate line instruction into every instruction
/// which does not already have debug line instructions.
///
/// This pass is intended to maximize preservation of source line information
/// through passes which delete, move and clone instructions. Ideally it should
/// be run before any such pass. It is a bookend pass with EliminateDeadLines
/// which can be used to remove redundant line instructions at the end of a
/// run of such passes and reduce final output file size.
PropagateLineInfo,
/// Create a pass to reduce the size of loads.
/// This pass looks for loads of structures where only a few of its members are
/// used. It replaces the loads feeding an OpExtract with an OpAccessChain and
/// a load of the specific elements.
ReduceLoadSize,
/// Create global value numbering pass.
/// This pass will look for instructions where the same value is computed on all
/// paths leading to the instruction. Those instructions are deleted.
RedundancyElimination,
/// Create dead line elimination pass
/// This pass eliminates redundant line instructions based on the rules for
/// OpLine and OpNoline. Its main purpose is to reduce the size of the file
/// need to store the SPIR-V without losing line information.
///
/// This is a bookend pass with PropagateLines which attaches line instructions
/// to every instruction to preserve line information during passes which
/// delete, move and clone instructions. DeadLineElim should be run after
/// PropagateLines and all such subsequent passes. Normally it would be one
/// of the last passes to be run.
RedundantLineInfoElim,
/// Create relax float ops pass.
/// This pass decorates all float32 result instructions with RelaxedPrecision
/// if not already so decorated.
RelaxFloatOps,
/// Creates a remove duplicate pass.
/// This pass removes various duplicates:
/// * duplicate capabilities;
/// * duplicate extended instruction imports;
/// * duplicate types;
/// * duplicate decorations.
RemoveDuplicates,
/// Creates a remove-unused-interface-variables pass.
/// Removes variables referenced on the |OpEntryPoint| instruction that are not
/// referenced in the entry point function or any function in its call tree.
/// Note that this could cause the shader interface to no longer match other
/// shader stages.
RemoveUnusedInterfaceVariables,
/// Creates a pass that will replace instructions that are not valid for the
/// current shader stage by constants. Has no effect on non-shader modules.
ReplaceInvalidOpcode,
/// Creates a pass that simplifies instructions using the instruction folder.
Simplification,
/// Create the SSA rewrite pass.
/// This pass converts load/store operations on function local variables into
/// operations on SSA IDs. This allows SSA optimizers to act on these variables.
/// Only variables that are local to the function and of supported types are
/// processed (see IsSSATargetVar for details).
SSARewrite,
/// Creates a strength-reduction pass.
/// A strength-reduction pass will look for opportunities to replace an
/// instruction with an equivalent and less expensive one. For example,
/// multiplying by a power of 2 can be replaced by a bit shift.
StrengthReduction,
/// Creates a strip-debug-info pass.
/// A strip-debug-info pass removes all debug instructions (as documented in
/// Section 3.32.2 of the SPIR-V spec) of the SPIR-V module to be optimized.
StripDebugInfo,
/// Creates a strip-nonsemantic-info pass.
/// A strip-nonsemantic-info pass removes all reflections and explicitly
/// non-semantic instructions.
StripNonSemanticInfo,
/// Creates a unify-constant pass.
/// A unify-constant pass de-duplicates the constants. Constants with the exact
/// same value and identical form will be unified and only one constant will
/// be kept for each unique pair of type and value.
/// There are several cases not handled by this pass:
/// 1) Constants defined by OpConstantNull instructions (null constants) and
/// constants defined by OpConstantFalse, OpConstant or OpConstantComposite
/// with value 0 (zero-valued normal constants) are not considered equivalent.
/// So null constants won't be used to replace zero-valued normal constants,
/// vice versa.
/// 2) Whenever there are decorations to the constant's result id id, the
/// constant won't be handled, which means, it won't be used to replace any
/// other constants, neither can other constants replace it.
/// 3) NaN in float point format with different bit patterns are not unified.
UnifyConstant,
/// Create a pass to upgrade to the VulkanKHR memory model.
/// This pass upgrades the Logical GLSL450 memory model to Logical VulkanKHR.
/// Additionally, it modifies memory, image, atomic and barrier operations to
/// conform to that model's requirements.
UpgradeMemoryModel,
/// Create a vector dce pass.
/// This pass looks for components of vectors that are unused, and removes them
/// from the vector. Note this would still leave around lots of dead code that
/// a pass of ADCE will be able to remove.
VectorDCE,
/// Creates a workaround driver bugs pass. This pass attempts to work around
/// a known driver bug (issue #1209) by identifying the bad code sequences and
/// rewriting them.
///
/// Current workaround: Avoid OpUnreachable instructions in loops.
Workaround1209,
/// Create a pass to replace each OpKill instruction with a function call to a
/// function that has a single OpKill. Also replace each OpTerminateInvocation
/// instruction with a function call to a function that has a single
/// OpTerminateInvocation. This allows more code to be inlined.
WrapOpKill,
}
extern "C" {
pub fn optimizer_create(env: crate::shared::TargetEnv) -> *mut Optimizer;
pub fn optimizer_destroy(opt: *mut Optimizer);
pub fn optimizer_run(
opt: *const Optimizer,
input_ptr: *const u32,
input_size: usize,
binary: *mut *mut crate::shared::Binary,
message_callback: crate::diagnostics::MessageCallback,
message_ctx: *mut std::ffi::c_void,
options: *const OptimizerOptions,
) -> crate::shared::SpirvResult;
/// Creates an optimizer options object with default options. Returns a valid
/// options object. The object remains valid until it is passed into
/// |spvOptimizerOptionsDestroy|.
#[link_name = "spvOptimizerOptionsCreate"]
pub fn optimizer_options_create() -> *mut OptimizerOptions;
/// Destroys the given optimizer options object.
#[link_name = "spvOptimizerOptionsDestroy"]
pub fn optimizer_options_destroy(options: *mut OptimizerOptions);
/// Records whether or not the optimizer should run the validator before
/// optimizing. If |val| is true, the validator will be run.
#[link_name = "spvOptimizerOptionsSetRunValidator"]
pub fn optimizer_options_run_validator(options: *mut OptimizerOptions, run: bool);
/// Records the validator options that should be passed to the validator if it is
/// run.
#[link_name = "spvOptimizerOptionsSetValidatorOptions"]
pub fn optimizer_options_set_validator_options(
options: *mut OptimizerOptions,
validator_opts: *mut crate::val::ValidatorOptions,
);
/// Records the maximum possible value for the id bound.
#[link_name = "spvOptimizerOptionsSetMaxIdBound"]
pub fn optimizer_options_set_max_id_bound(options: *mut OptimizerOptions, max: u32);
/// Records whether all bindings within the module should be preserved.
#[link_name = "spvOptimizerOptionsSetPreserveBindings"]
pub fn optimizer_options_preserve_bindings(options: *mut OptimizerOptions, preserve: bool);
/// Records whether all specialization constants within the module
/// should be preserved.
#[link_name = "spvOptimizerOptionsSetPreserveSpecConstants"]
pub fn optimizer_options_preserve_spec_constants(
options: *mut OptimizerOptions,
preserve: bool,
);
pub fn optimizer_register_pass(opt: *mut Optimizer, which: Passes);
/// Registers passes that attempt to improve performance of generated code.
/// This sequence of passes is subject to constant review and will change
/// from time to time.
pub fn optimizer_register_performance_passes(opt: *mut Optimizer);
/// Registers passes that attempt to improve the size of generated code.
/// This sequence of passes is subject to constant review and will change
/// from time to time.
pub fn optimizer_register_size_passes(opt: *mut Optimizer);
/// Registers passes that have been prescribed for converting from Vulkan to
/// WebGPU. This sequence of passes is subject to constant review and will
/// change from time to time.
pub fn optimizer_register_vulkan_to_webgpu_passes(opt: *mut Optimizer);
/// Registers passes that have been prescribed for converting from WebGPU to
/// Vulkan. This sequence of passes is subject to constant review and will
/// change from time to time.
pub fn optimizer_register_webgpu_to_vulkan_passes(opt: *mut Optimizer);
/// Registers passes that attempt to legalize the generated code.
///
/// Note: this recipe is specially designed for legalizing SPIR-V. It should be
/// used by compilers after translating HLSL source code literally. It should
/// *not* be used by general workloads for performance or size improvement.
///
/// This sequence of passes is subject to constant review and will change
/// from time to time.
pub fn optimizer_register_hlsl_legalization_passes(opt: *mut Optimizer);
// Some passes take arguments, so we create those separately on a
// case-by-case basis
// #[repr(C)]
// pub struct SpecConstantDefault {
// pub id: u32,
// pub value_ptr: *const c_char,
// pub value_len: usize,
// }
// Creates a set-spec-constant-default-value pass from a mapping from spec-ids
// to the default values in the form of string.
// A set-spec-constant-default-value pass sets the default values for the
// spec constants that have SpecId decorations (i.e., those defined by
// OpSpecConstant{|True|False} instructions).
// SetSpecConstantDefaultValuePass(
// const std::unordered_map<uint32_t, std::string>& id_value_map);
// Create a pass to instrument OpDebugPrintf instructions.
// This pass replaces all OpDebugPrintf instructions with instructions to write
// a record containing the string id and the all specified values into a special
// printf output buffer (if space allows). This pass is designed to support
// the printf validation in the Vulkan validation layers.
//
// The instrumentation will write buffers in debug descriptor set |desc_set|.
// It will write |shader_id| in each output record to identify the shader
// module which generated the record.
// InstDebugPrintfPass(uint32_t desc_set,
// uint32_t shader_id);
// Create a pass to instrument bindless descriptor checking
// This pass instruments all bindless references to check that descriptor
// array indices are inbounds, and if the descriptor indexing extension is
// enabled, that the descriptor has been initialized. If the reference is
// invalid, a record is written to the debug output buffer (if space allows)
// and a null value is returned. This pass is designed to support bindless
// validation in the Vulkan validation layers.
//
// TODO(greg-lunarg): Add support for buffer references. Currently only does
// checking for image references.
//
// Dead code elimination should be run after this pass as the original,
// potentially invalid code is not removed and could cause undefined behavior,
// including crashes. It may also be beneficial to run Simplification
// (ie Constant Propagation), DeadBranchElim and BlockMerge after this pass to
// optimize instrument code involving the testing of compile-time constants.
// It is also generally recommended that this pass (and all
// instrumentation passes) be run after any legalization and optimization
// passes. This will give better analysis for the instrumentation and avoid
// potentially de-optimizing the instrument code, for example, inlining
// the debug record output function throughout the module.
//
// The instrumentation will read and write buffers in debug
// descriptor set |desc_set|. It will write |shader_id| in each output record
// to identify the shader module which generated the record.
// |input_length_enable| controls instrumentation of runtime descriptor array
// references, and |input_init_enable| controls instrumentation of descriptor
// initialization checking, both of which require input buffer support.
// InstBindlessCheckPass(
// uint32_t desc_set, uint32_t shader_id, bool input_length_enable = false,
// bool input_init_enable = false, bool input_buff_oob_enable = false);
// // Create a pass to instrument physical buffer address checking
// // This pass instruments all physical buffer address references to check that
// // all referenced bytes fall in a valid buffer. If the reference is
// // invalid, a record is written to the debug output buffer (if space allows)
// // and a null value is returned. This pass is designed to support buffer
// // address validation in the Vulkan validation layers.
// //
// // Dead code elimination should be run after this pass as the original,
// // potentially invalid code is not removed and could cause undefined behavior,
// // including crashes. Instruction simplification would likely also be
// // beneficial. It is also generally recommended that this pass (and all
// // instrumentation passes) be run after any legalization and optimization
// // passes. This will give better analysis for the instrumentation and avoid
// // potentially de-optimizing the instrument code, for example, inlining
// // the debug record output function throughout the module.
// //
// // The instrumentation will read and write buffers in debug
// // descriptor set |desc_set|. It will write |shader_id| in each output record
// // to identify the shader module which generated the record.
// InstBuffAddrCheckPass(uint32_t desc_set,
// uint32_t shader_id);
// Create loop unroller pass.
// Creates a pass to unroll loops which have the "Unroll" loop control
// mask set. The loops must meet a specific criteria in order to be unrolled
// safely this criteria is checked before doing the unroll by the
// LoopUtils::CanPerformUnroll method. Any loop that does not meet the criteria
// won't be unrolled. See CanPerformUnroll LoopUtils.h for more information.
//LoopUnrollPass(bool fully_unroll, int factor = 0);
// Create scalar replacement pass.
// This pass replaces composite function scope variables with variables for each
// element if those elements are accessed individually. The parameter is a
// limit on the number of members in the composite variable that the pass will
// consider replacing.
//ScalarReplacementPass(uint32_t size_limit = 100);
// Creates a loop fission pass.
// This pass will split all top level loops whose register pressure exceedes the
// given |threshold|.
//LoopFissionPass(size_t threshold);
// Creates a loop fusion pass.
// This pass will look for adjacent loops that are compatible and legal to be
// fused. The fuse all such loops as long as the register usage for the fused
// loop stays under the threshold defined by |max_registers_per_loop|.
//LoopFusionPass(size_t max_registers_per_loop);
}