- 1. Introduction
2. Contributing to Rust-GPU
- 2.1. Building
- 2.2. Testing
- 2.3. "Codegen args" (flags/options) supported by the Rust-GPU codegen backend
- 2.4. Minimizing bugs in SPIR-V
- 2.5. Publishing Rust-GPU on crates.io
- 3. Platform Support
- 4. Writing Shader Crates
5. Features
- 5.1. Attribute syntax
- 5.2. Inline Assembly
- 5.3. Image type syntax