1. Introduction
  2. Contributing to Rust-GPU
    1. Building
    2. Testing
    3. "Codegen args" (flags/options) supported by the Rust-GPU codegen backend
    4. Minimizing bugs in SPIR-V
    5. Publishing Rust-GPU on crates.io
  3. Platform Support
  4. Writing Shader Crates
  5. Features
    1. Attribute syntax
    2. Inline Assembly
    3. Image type syntax