pub fn perspective_infinite_reverse(
vertical_fov: f32,
aspect_ratio: f32,
near: f32,
) -> Mat4Expand description
Creates an infinite perspective projection matrix with reversed depth for use with DirectX and WebGPU.
Maps near to depth 1 and infinity to depth 0.
Reversed Z improves depth precision when used with a floating-point depth buffer.
Expects a left-handed Y-up view space input. Outputs NDC with Z in [0, 1] and Y-up.
ยงPanics
Will panic if near is less than or equal to zero when glam_assert is enabled.