Enum spirv_std::image::ImageFormat

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#[repr(u32)]
pub enum ImageFormat {
Show 42 variants Unknown = 0, Rgba32f = 1, Rgba16f = 2, R32f = 3, Rgba8 = 4, Rgba8Snorm = 5, Rg32f = 6, Rg16f = 7, R11fG11fB10f = 8, R16f = 9, Rgba16 = 10, Rgb10A2 = 11, Rg16 = 12, Rg8 = 13, R16 = 14, R8 = 15, Rgba16Snorm = 16, Rg16Snorm = 17, Rg8Snorm = 18, R16Snorm = 19, R8Snorm = 20, Rgba32i = 21, Rgba16i = 22, Rgba8i = 23, R32i = 24, Rg32i = 25, Rg16i = 26, Rg8i = 27, R16i = 28, R8i = 29, Rgba32ui = 30, Rgba16ui = 31, Rgba8ui = 32, R32ui = 33, Rgb10A2ui = 34, Rg32ui = 35, Rg16ui = 36, Rg8ui = 37, R16ui = 38, R8ui = 39, R64ui = 40, R64i = 41,
}
Expand description

The underlying internal representation of the image.

Variants§

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Unknown = 0

Representation not known at compile time.

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Rgba32f = 1

RGBA channels, 32 bit floating point per channel.

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Rgba16f = 2

RGBA channels, 16 bit floating point per channel.

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R32f = 3

Single red channel, 32 bit floating point.

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Rgba8 = 4

RGBA channels, 8 bit unsigned normalized integer per channel.

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Rgba8Snorm = 5

RGBA channels, 8 bit signed normalized integer per channel.

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Rg32f = 6

Red+Green channels, 32 bit floating point per channel.

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Rg16f = 7

Red+Green channels, 16 bit floating point per channel.

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R11fG11fB10f = 8

32 bits containing two 11 bit floating point numbers for the Red and Green channels, and a 10 bit floating point number for the Blue channel.

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R16f = 9

Single red channel, 16 bit floating point.

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Rgba16 = 10

RGBA channels, 16 bit unsigned normalized integer per channel.

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Rgb10A2 = 11

32 bits containing three 10 bit unsigned normalized integers for the Red, Green, and Blue channels, and a 2 bit unsigned normalized integer for the Alpha channel.

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Rg16 = 12

Red+Green channels, 16 bit unsigned normalized integer per channel.

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Rg8 = 13

Red+Green channels, 8 bit unsigned normalized integer per channel.

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R16 = 14

Single red channel, 16 bit unsigned normalized integer.

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R8 = 15

Single red channel, 8 bit unsigned normalized integer.

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Rgba16Snorm = 16

RGBA channels, 16 bit signed normalized integer per channel.

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Rg16Snorm = 17

Red+Green channels, 16 bit signed normalized integer per channel.

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Rg8Snorm = 18

Red+Green channels, 8 bit signed normalized integer per channel.

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R16Snorm = 19

Single red channel, 16 bit signed normalized integer.

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R8Snorm = 20

Single red channel, 8 bit signed normalized integer.

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Rgba32i = 21

RGBA channels, 32 bit signed integer per channel (not normalized).

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Rgba16i = 22

RGBA channels, 16 bit signed integer per channel (not normalized).

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Rgba8i = 23

RGBA channels, 8 bit signed integer per channel (not normalized).

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R32i = 24

Single red channel, 32 bit signed integer (not normalized).

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Rg32i = 25

Red+Green channels, 32 bit signed integer per channel (not normalized).

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Rg16i = 26

Red+Green channels, 16 bit signed integer per channel (not normalized).

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Rg8i = 27

Red+Green channels, 8 bit signed integer per channel (not normalized).

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R16i = 28

Single red channel, 16 bit signed integer (not normalized).

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R8i = 29

Single red channel, 8 bit signed integer (not normalized).

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Rgba32ui = 30

RGBA channels, 32 bit unsigned integer per channel (not normalized).

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Rgba16ui = 31

RGBA channels, 16 bit unsigned integer per channel (not normalized).

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Rgba8ui = 32

RGBA channels, 8 bit unsigned integer per channel (not normalized).

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R32ui = 33

Single red channel, 32 bit unsigned integer (not normalized).

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Rgb10A2ui = 34

32 bits containing three 10 bit unsigned integers for the Red, Green, and Blue channels, and a 2 bit unsigned integer for the Alpha channel.

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Rg32ui = 35

Red+Green channels, 32 bit unsigned integer per channel (not normalized).

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Rg16ui = 36

Red+Green channels, 16 bit unsigned integer per channel (not normalized).

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Rg8ui = 37

Red+Green channels, 8 bit unsigned integer per channel (not normalized).

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R16ui = 38

Single red channel, 16 bit unsigned integer (not normalized).

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R8ui = 39

Single red channel, 8 bit unsigned integer (not normalized).

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R64ui = 40

Single red channel, 64 bit unsigned integer (not normalized).

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R64i = 41

Single red channel, 64 bit signed integer (not normalized).

Trait Implementations§

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impl PartialEq for ImageFormat

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fn eq(&self, other: &ImageFormat) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for ImageFormat

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impl StructuralPartialEq for ImageFormat

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fn type_id(&self) -> TypeId

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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.